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General => General Chat => Topic started by: Zhija on August 28, 2008, 04:12:58 pm

Title: What would YOU look for in a future game?
Post by: Zhija on August 28, 2008, 04:12:58 pm
Me and a couple of friends were discussing what kind of games would sell well if they were released, what the general public are after, and I decided that the best way to find out who's right would be to go right to the source of the best gamers. Kinda. Basically, all I want to know is what kind of things do you look for when purchasing a new game. Multiplayer, openness, realism, obscenity - those kinds of things. The poll attached is kind of limited, so if you have more specific things please post them below. If you really cannot be fucked and you're just going to troll then don't bother posting, and just leave it rather than pollute the topic with faggotry, thanks.

/edit/ These games don't have to be FPS, any kind of game. Really, Final Fantasy if you swing that way./edit
Title: What would YOU look for in a future game?
Post by: Spigalau on August 28, 2008, 04:17:20 pm
* Anatomically correct figures.
* Real Physics
* Real Movement - none of this bunny hopping, insta prone spam.
* Large environments
* Multiple facets of game play - planes, vehicles, boats, sub's, etc
* Integrated Server Browser, Buddy List, etc
* Resource friendly
* Non Ranked/Award based
* Fun
Title: What would YOU look for in a future game?
Post by: Plasma on August 28, 2008, 04:37:28 pm
See below

Quote from: Spigalau;784982
* Anatomically correct figures.
* Real Physics
* Real Movement - none of this bunny hopping, insta prone spam.
* Large environments
* Multiple facets of game play - planes, vehicles, boats, sub's, etc
* Integrated Server Browser, Buddy List, etc
* Resource friendly
* Non Ranked/Award based
* Fun
Title: What would YOU look for in a future game?
Post by: Emrico1 on August 28, 2008, 04:49:19 pm
*fun
Title: What would YOU look for in a future game?
Post by: Codex on August 28, 2008, 04:49:39 pm
Quote from: Spigalau;784982
* Anatomically correct figures.
* Real Physics
* Real Movement - none of this bunny hopping, insta prone spam.
* Large environments
* Multiple facets of game play - planes, vehicles, boats, sub's, etc
* Integrated Server Browser, Buddy List, etc
* Resource friendly
* Non Ranked/Award based
* Fun


everything you said except the ranked part, i like playing with a goal, and awards are always a good challenge

also an aa gun that does its fucking job!
Title: What would YOU look for in a future game?
Post by: sponge on August 28, 2008, 05:21:22 pm
I like the idea of it being real, i have to refer to Crysis for this, there are so many different way to acheive your goal.
Lots of places to go, and things to do.
In terns of first person shooters i really want a game to be realistic with damage. e.g 1 shot from a pistol in the head should be a kill, and one shot in the leg should put you into a last stand like position.
I cannot stand the way it takes like 20 rounds form a "highly advanced submachine gun" to kill someone, cough* Crysis cough*
Title: What would YOU look for in a future game?
Post by: Zhija on August 28, 2008, 05:50:31 pm
Remember, this doesn't have to be just for an FPS, take single player games into account as well :).
Title: What would YOU look for in a future game?
Post by: Sanzie99 on August 28, 2008, 06:37:52 pm
FPS, Open Ended Environment (large scale maps, small are good sometimes too, lots of tress and shrubs to hide in, buildings as well), In-depth character and weapon customization (different armor suits, faces, skin colours, camo, scopes, silencers, ammo, nade launchers, etc, etc), Armor (tanks, APC's etc...) Good multi-player obviously, team work a must, ranks I suppose.

Realistic, like someone said a bullet to the head is a kill, couple of shots for body, this 10 shots to the body or head is silly. Real physics (no bunny hoping, etc, etc)

Modern or Future is good for me, no more WW2, maybe Vietnam.

Can't really think of to much more.
Title: What would YOU look for in a future game?
Post by: brucewillis2 on August 28, 2008, 07:26:03 pm
easy... a good story. I haven't played one in ages. I remember playing soul reaver and that was a good story with character development. I need another game like that.

I enjoyed MGS4, now I need another.
Title: What would YOU look for in a future game?
Post by: Zhija on August 28, 2008, 07:34:29 pm
So far this has been pretty helpful towards our discussion, keep it coming guys :D.
Title: What would YOU look for in a future game?
Post by: Bounty Hunter on August 28, 2008, 07:47:58 pm
take ww2ol

give it uber graphics

maybe make it modern day

and make it an RTS at the same time.

oh and a huge player base.
Title: What would YOU look for in a future game?
Post by: qwerty4me on August 28, 2008, 08:37:56 pm
I am looking for a game which is an exactly clone of Freelancer, but lots of people play it. Some updated graphics would be nice as well.
Title: Criticism coming soon
Post by: Tiwaking! on August 29, 2008, 09:05:09 am
Quote from: brucewillis2;785119
easy... a good story. I haven't played one in ages. I remember playing soul reaver and that was a good story with character development. I need another game like that.

I enjoyed MGS4, now I need another.

You enjoyed playing a game for 4 hours 40 minutes?

Have to add 'short' to the list of requirements too then
Title: What would YOU look for in a future game?
Post by: G0DZ1LA on August 29, 2008, 09:12:18 am
19   63.33%
1   3.33%
15   50.00%
18   60.00%
5   16.67%
18   60.00%
8   26.67%
4   13.33%


how does that work?
Title: What would YOU look for in a future game?
Post by: Zhija on August 29, 2008, 09:32:50 am
Multiple choice poll, notice how there are only 29 voters, but the first three equal over thirty votes.
Title: What would YOU look for in a future game?
Post by: Bell on August 29, 2008, 11:19:22 am
What bounty said but i'll expand on it :P

1 Server 10000+ people.

1 Big map

Set in vietnam or modern day

Player progression (unlock new vehicles and player classes as you rank up)

Air/Land and Sea

The ability to spawn in as the unit you desire (eg you spawn as a jet you don't sit waiting for it to spawn on an airfield so you can run and jump into it)

Spawn Lists: A set number of units at each location (eg 10 F4 Phantoms per airbase that get refreshed every 2hours)

The ability to capture territory and set up defenses (deploy AI AA guns etc).

An advanced Squad/Unit system where you can set proper waypoints and communicate things on a tactical map.

Some sort of Command structure so at the high levels of the Command the players are basicly playing a RTS against the enemy Commanders (Think BF2 commander but with x10 the tactical options) units can only capture enemy towns if thier command has ordered it, this also makes sure the battles are more concentrated which would create epic battles.


I even wrote a Game Design Document for this game outlining how everything would work heh
Title: What would YOU look for in a future game?
Post by: Bell on August 29, 2008, 11:21:17 am
Quote from: Zhija;784978
what the general public are after, and I decided that the best way to find out who's right would be to go right to the source of the best gamers

By the way... what the general public (casual gamers) want and what the people of iconz (hardcore gamers) want are entirely different.
Title: What would YOU look for in a future game?
Post by: mattnz on August 29, 2008, 11:24:23 am
WOW-style would be reasonably fail for pings though, would it not. Netcode can only get you so far. Having different fronts might be good, so that you can play on a localish server, but the results affect the entire game world.
Title: What would YOU look for in a future game?
Post by: Bell on August 29, 2008, 11:33:21 am
Well america/europe could support 10k players, thier pings will be fine.
The Aus/NZ server might need to have a scaled down map to maybe hold 2000 players or something.

There are no WoW Oceanic HOSTED servers I believe. They are Oceanic only in name and hosted in the states.
There is the client side hit detection option, it works well for vehicular combat but is horrible for infantry play.

Having different fronts could be a good idea but it would sort of piss me off to be losing because the Euros aren't pulling thier weight. heh
Title: What would YOU look for in a future game?
Post by: mattnz on August 29, 2008, 11:51:18 am
Yeah, I don't play WoW, so don't really know that much about it :)

Mmmmm, client side hit detection? Hackers getting 5000 headshots at once.

OFP2 is pretty similar to this idea I suppose, and is probably about as close we can get to this being implemented on todays technology.
Title: What would YOU look for in a future game?
Post by: Arnifix on August 29, 2008, 11:55:36 am
Quote from: Bell;785497
There are no WoW Oceanic HOSTED servers I believe. They are Oceanic only in name and hosted in the states.


Correct. :(

There are so many different types of game that it's hard to say really. But the idea of a MMOFPS World War style game would be very fun. Even just being able to get online with some friends, create a squad and hold the line would be fun. Serious implications for deaths would be nice too. 5 min+ respawn timers or something along those lines. That would encourage people to actually take the game seriously.
Title: What would YOU look for in a future game?
Post by: Bell on August 29, 2008, 11:57:58 am
A game similar to what I just explained was made 8 years ago.
The problem with it is... it was made 8 years ago so the technology is too old to compete with todays games.

With all the huge MMOs out there supporting far over 10000 people on 1 server, and the games with really good gfx and huge view distances.
I believe this game can totally be made, the problem is companies aren't willing to risk the money to make it just yet, but someone eventually will.
Title: What would YOU look for in a future game?
Post by: Ngati_Grim on August 29, 2008, 12:17:37 pm
Something that doesn't allow people to hack or use macros, I.e. just play it as it is out of the box, so we can avoid arguments about the pros and cons etc and puts people pretty much on a level playing field (apart from cpu power)...

cheaters are beaters
Title: What would YOU look for in a future game?
Post by: Bell on August 29, 2008, 12:20:09 pm
Play console? :P
Same CPU power too
Title: What would YOU look for in a future game?
Post by: mattnz on August 29, 2008, 12:43:37 pm
Quote from: Ngati_Grim;785539
Something that doesn't allow people to hack or use macros, I.e. just play it as it is out of the box, so we can avoid arguments about the pros and cons etc and puts people pretty much on a level playing field (apart from cpu power)...

cheaters are beaters


There will be no practical way to do that without impacting on legitimate players.
Title: What would YOU look for in a future game?
Post by: Ngati_Grim on August 29, 2008, 01:02:22 pm
Quote from: mattnz;785550
There will be no practical way to do that without impacting on legitimate players.




I know, but it's o.k. to dream, no?
Title: What would YOU look for in a future game?
Post by: Zhija on August 29, 2008, 01:25:57 pm
It sounds alot like you guys are talking about M.A.G. - It seems like a pretty cool game, just depends how its implemened, as you say.

http://www.gamespot.com/ps3/action/mag/index.html
Title: What would YOU look for in a future game?
Post by: c0nc0n on August 29, 2008, 02:15:24 pm
I think games need to be able to have an open environment, but they need to have direction. Take GTA4 for example, despite an open environment (developers didn't lock out sections), I felt safer to stay in the ghetto until I actually got my first gun, by then I felt I knew everything about my area. That kind of gameplay with natural but not forced directions makes games good.

Graphics is important but shouldn't be first priority because then games become superficial and we lose the depth of games. I think the best example of this is Crysis, the focus was graphics, essentially we're left with an interactive graphics test.

Metal Gear Solid 4 comes pretty close in my book to a perfect game, storyline is great, graphics looks good, but there is limited replayability. However, with Metal Gear online, that really helps alleviate that aspect. Although MGS4 is mission based and you MUST move onto the next objectives, there are bits in the game where you feel compelled to play to reach that point again (Rex vs Ray - YEEEEEAAHHH!!!)

With COD5 going back to WWII, I feel somewhat disappointed as I liked the move to modern warfare.. Again, the question stands, are the developers doing it for the money or for the players. I think it would be the latter this time because the WWII games fanbase across the world is pretty damn big.


With releases like Battlefield: Heroes and America's Army 3.0 in the near future, this will bring FPS to a new level, as they're both free games. This forces developers to rethink their approach as A grade titles like those are  being released for free with continued support for a few years to come.

With MMOs, I think in order to attract new players, the cost of playing such games should be reduced, however I'm more than happy to pay for more for a good quiality game that I can play for years although I think reduced fees would bring more players. WoW is great as it pioneered a successful MMO model but I don't think it'll bring more players to it as MMOs that did fail but have good concepts (Fury and Tabula Rasa) will be brought into the mainstream limelight as players look for WoW alternatives.

In terms of RTS, we've gotta see the problems with CnC3 or Red Alert or even Supreme commander as they all require a lot of time.

In general, game developers need to ask themselves whether they're building a game for realism or a game people can pick up and play for a few hours and walk away feeling satisfied. If realism is the way they're planning on going, they need to research their stuff and not market it to everyone as a mainstream game because they know it'll just give a worse response than it actually is (America's army is the prime example of this).

Well that was my wall of text on games and it's future.
c0nc0n
Title: What would YOU look for in a future game?
Post by: Pyromanik on August 29, 2008, 02:30:58 pm
Gameplay for multiplayer.

Stroyline for singleplayer.



Depends what you're into.
I dig the HL series, where as my flatmate hates it.
He's more of an RPG guy who NEEDS the (personal) character development, and less linear plot.
On the other hand, I dig the cinematic experience, with epic linear plot.




*edit*
Just so you know, I ticked everything in your poll, as they're all relevant when considering the consumer base as a whole.
Title: What would YOU look for in a future game?
Post by: Bell on August 29, 2008, 02:48:10 pm
Quote from: Zhija;785571
It sounds alot like you guys are talking about M.A.G. - It seems like a pretty cool game, just depends how its implemened, as you say.

[url]http://www.gamespot.com/ps3/action/mag/index.html[/url]


Yea M.A.G is a step in the right direction it will be an amazing step forward for consoles. but 256 players isn't quite the scale im looking for.
I doubt a PC game supporting 256 players would even be classed an Massively Multiplayer like M.A.G is being marketted as.
As I said MMORPGs already currently support worlds with 10000s concurrent players, so bring on the MMOFPS
Title: What would YOU look for in a future game?
Post by: Bounty Hunter on August 29, 2008, 03:34:21 pm
me and bell pretty much have it sorted.

just give us a few mill, a good publisher and we'll make the best game ever!
Title: What would YOU look for in a future game?
Post by: Zhija on August 29, 2008, 03:47:47 pm
You'll have some competition my friend ;). My and my friends just so happen to be aspiring game developers, although we don't have any money or training xD. This is NOT a consumer research project though, it is seriously just personal interest.

Many thanks to those of you who voted aswell :D.
Title: What would YOU look for in a future game?
Post by: Chilli on August 29, 2008, 03:52:12 pm
Quote from: Zhija;784978
What would YOU look for in a future game??


To be as real as they can make it. Simple really?
Title: What would YOU look for in a future game?
Post by: mattnz on August 29, 2008, 04:03:23 pm
Quote from: Chillipepper;785651
To be as real as they can make it. Simple really?


There are parts of reality that aren't fun. Hence games.
Title: What would YOU look for in a future game?
Post by: Bell on August 29, 2008, 04:37:08 pm
Quote from: Bounty Hunter;785635
me and bell pretty much have it sorted.

just give us a few mill, a good publisher and we'll make the best game ever!


30mill, 3 years and an EA marketting campaign and you have a deal :P
Title: What would YOU look for in a future game?
Post by: nick247 on August 29, 2008, 04:59:42 pm
Quote from: Bounty Hunter;785635
me and bell pretty much have it sorted.

just give us a few mill, a good publisher and we'll make the best game ever!


what the fuck ever

firstly me and bell have spent alot of time talking about this kind of thing and in my opinion all his ideas were either shit or rip offs of other games (yes bell lets make an RTS with a human race and an alien race that is all about large amounts of numbers and then another alien/humaniod race that is all like mystic and is all about strength over numbers)

secondly bounty is at the very most half as smart as bell. Bounty lists his favourite game of all time as ET on the atari
Title: What would YOU look for in a future game?
Post by: Zhija on August 30, 2008, 09:25:40 am
Getting back on topic, I read somewhere that a few gamers are looking for more political motivation and activity in gaming. A good example is Splinter Cell: Double Agent. Things like being in a terrorist cell, and PICKING your targets, different targets having different implications for you to get your message across or something. Any thoughts on this, or are most of you just looking for a good game without added complications(Although they make it interesting).
Title: What would YOU look for in a future game?
Post by: Emrico1 on August 30, 2008, 11:39:25 am
^ Nice idea.
Title: What would YOU look for in a future game?
Post by: Apostrophe Spacemonkey on August 30, 2008, 12:03:26 pm
I'm studing games design atm, it's pretty fun, but alot of work, it's amzing how much work goes into the creation of a game.
Title: What would YOU look for in a future game?
Post by: Zhija on August 30, 2008, 01:18:11 pm
Quote from: Spacemonkey;786076
I'm studing games design atm, it's pretty fun, but alot of work, it's amzing how much work goes into the creation of a game.


Where are you studying, and what's the course like? I'm looking at Media Design School and so far its the best option, but its always good to look around.
Title: What would YOU look for in a future game?
Post by: Bell on August 30, 2008, 01:25:23 pm
Are you looking at getting into the art side of things or the code side of things?
Title: What would YOU look for in a future game?
Post by: Zhija on August 30, 2008, 01:29:11 pm
Quote from: Bell;786105
Are you looking at getting into the art side of things or the code side of things?


Art. I've done some basic stuff like this:animation (http://www.youtube.com/watch?v=M2FwIQQTLLc&fmt=18) and stuff but nothing to major, I probably need a decent program and training to do the amazing stuff that you see today...
Title: What would YOU look for in a future game?
Post by: Bell on August 30, 2008, 01:30:31 pm
Quote from: nick247;785717
what the fuck ever

firstly me and bell have spent alot of time talking about this kind of thing and in my opinion all his ideas were either shit or rip offs of other games (yes bell lets make an RTS with a human race and an alien race that is all about large amounts of numbers and then another alien/humaniod race that is all like mystic and is all about strength over numbers)

secondly bounty is at the very most half as smart as bell. Bounty lists his favourite game of all time as ET on the atari


Like you can talk nick, all you want to make is farming games where you have to go out and grow your crops and then go and touch the horses.
Title: What would YOU look for in a future game?
Post by: Bell on August 30, 2008, 01:34:16 pm
Quote from: Zhija;786106
Art. I've done some basic stuff like this:animation ([url]http://www.youtube.com/watch?v=M2FwIQQTLLc&fmt=18[/url]) and stuff but nothing to major, I probably need a decent program and training to do the amazing stuff that you see today...


Dunno much about the art side, except that our dudes use maya alot :P
Media Design School seems pretty respected, I think afew grads from there got hired a couple of months back.
Title: What would YOU look for in a future game?
Post by: Zhija on August 30, 2008, 01:37:03 pm
Yeah I've been taking a look at their stuff and apparently all five post-grad students got jobs last year, so pretty high success rate. Are you studying there yourself Bell?
Title: What would YOU look for in a future game?
Post by: Bell on August 30, 2008, 01:39:29 pm
na I'm working in game dev.
Title: What would YOU look for in a future game?
Post by: Zhija on August 30, 2008, 01:46:57 pm
Oh wow, that's pretty impressive lol. What studio if you don't mind me asking? Also any tips for getting into the industry?
Title: What would YOU look for in a future game?
Post by: Bell on August 30, 2008, 02:03:09 pm
I work as a  programmer at Sidhe Interactive.
Since I'm not an artist I'm prob not the best person to ask.

Showing passion for the industry and having a good portfilo will set you up pretty good.
Title: What would YOU look for in a future game?
Post by: Bounty Hunter on August 30, 2008, 03:39:36 pm
Quote from: nick247;785717
what the fuck ever

firstly me and bell have spent alot of time talking about this kind of thing and in my opinion all his ideas were either shit or rip offs of other games (yes bell lets make an RTS with a human race and an alien race that is all about large amounts of numbers and then another alien/humaniod race that is all like mystic and is all about strength over numbers)

secondly bounty is at the very most half as smart as bell. Bounty lists his favourite game of all time as ET on the atari


you mean...I'm...the very best half of bells smart? fuck this is a proud day indeed.
Title: What would YOU look for in a future game?
Post by: Zhija on August 30, 2008, 05:05:03 pm
Quote from: Bell;786124

Showing passion for the industry and having a good portfilo will set you up pretty good.


Awesome, thanks for that Bell. I've got some friends who are aspiring programmers who might get in touch over PM, lol. Sorry bout that xD.
Title: What would YOU look for in a future game?
Post by: Matt on August 30, 2008, 05:12:57 pm
I consider Story to be a huge part of games these days
Title: What would YOU look for in a future game?
Post by: nick247 on August 30, 2008, 06:37:34 pm
Quote from: Zhija;786118
Oh wow, that's pretty impressive lol. What studio if you don't mind me asking? Also any tips for getting into the industry?


seriously dont get him started

its not even impressive, i refer to a very famous quote by me that saids
"a thousand monkeys at a thousand computers will eventually produce Half Life"

anyway back on topic after bells blatent self promotion............................

i would like to see a game where during the middle of an intense 32v32 tank/infantry/air support battle on a big well designed map i can stop for a second and go make some crops, and i have to water them, and pick the right ones to plant and then harvest them and take them to market-------------Harvest moon meets BF2 (harvest moon is one of my favorite games)

all while pwning noobs

Seriously though, replayability is the most important aspect of games and its also the one aspect that all historically famous games possess...........for inspiration you need to look at games like goldeneye, mario64, gta3 and any good multiplayer online game.

Alot of first person shooters struggle with this in that they are fun to play through once but once you have been through all the set pieces and you know how the story goes you really dont feel that keen to play it again, kinda like reading a mystery/murder detective book.

Goldeneye gave you an FPS that was based on relatively open environments, so you could go through the level doing it your way. Deus Ex is a good example of this type of system too, the levels feel soooooo cool and the level of interactivity and choice is excellent

Halo offered up good level design but also very good AI so the battles felt difficult and you feel like you achieved something when you kill a group of enemies.

and of course look no further than starcraft, insane game that defines what a strategy game should be all about.
Title: What would YOU look for in a future game?
Post by: Bell on August 30, 2008, 07:20:22 pm
Quote from: nick247;786221
i refer to a very famous quote by me that saids

"Those who can't, teach..."
Title: What would YOU look for in a future game?
Post by: nick247 on August 30, 2008, 07:33:51 pm
i cant teach either
Title: What would YOU look for in a future game?
Post by: [tsw].Forsaken on September 01, 2008, 12:34:23 am
I have always wondered if it would be possible to have a strategy game such as World in Conflict that would allow you to switch to a FPS ina split second to the action going on on the ground....kinda like being a BF2 commander and then jsut selecting a unit and choosing to control it from 1st person....while the rest of the battlefield is controlled by the AI

THAT for me would be a good game of the future
Title: What would YOU look for in a future game?
Post by: Spork on September 01, 2008, 01:14:56 am
Quote from: Chillipepper;785651
To be as real as they can make it. Simple really?


Quote from: mattnz;785665
There are parts of reality that aren't fun. Hence games.


Exactly, the best part of GTA is not that you can steal cars, pick up hookers and kill people, it's that you can steal a bike, go flying down a massive road, slam into a car head first then fly a couple of hundred metres then wrap your body around a pole, and the only punishment is losing a few hundred in game dollars.

Quote from: (oga).Forsaken;786889
I have always wondered if it would be possible to have a strategy game such as World in Conflict that would allow you to switch to a FPS ina split second to the action going on on the ground....kinda like being a BF2 commander and then jsut selecting a unit and choosing to control it from 1st person....while the rest of the battlefield is controlled by the AI

THAT for me would be a good game of the future


I have always thought this!

Also, it would be awesome if there was a singleplayer game where you start off as an unemployed teenager at any age (for example the 1500s or even the current day) and you have to do your best to get a job in any type of career, and either work your way to the top of that like you do in the sims, or you can branch off into the military of the day as a grunt, and you have to work your way to the top of the military.

This could even be a multiplayer game where there is one or more commanders just like BF2, and for them it is an RTS style game. For you it would be FPS, but more realistic where you have to stick with your squad and co-operate with other squads.

The commander would have to use resources from people who chose to go through all the types of career paths such as farming, excavation, etc. just as you would in a normal RTS, I guess there would have to be a whole group of 'commanders' to keep the team/ country/ what ever running, say a military commander, economical, etc.

The military commander would have to do a good job of managing the army, as if it was a multiplayer game then of course each person would of course have the choice to disobey their superiors order, even if they would get killed quickly.

I'm sure I have a far larger idea than this but I can't remember it all at the moment as I haven't thought about it for a while.

Pretty much just a combination - taking all the best parts from every game available; from BF2, Project Reality, to sims, cultures, age of empires, civilization, and many more.
Title: What would YOU look for in a future game?
Post by: Bounty Hunter on September 01, 2008, 01:24:45 am
there's a game called savage that allows you to do that forsaken, I had the idea fucking years ago (sounds like most of us did) back when i played dune as a kid, unfortunately I didn't write it down, date it, sign it and show it to a lawyer...but that's ok cause savage did really average and I think its free now anyway...
Title: What would YOU look for in a future game?
Post by: nick247 on September 01, 2008, 01:56:08 am
lol bounty i read your post like this

"there's a game called savage that allows you to do that to your foreskin, I had the idea fucking years ago (sounds like most of us did) back when i played dune as a kid, unfortunately I didn't write it down, date it, sign it and show it to a lawyer...but that's ok cause savage did really average and I think its free now anyway... "

can you see where i went wrong?

funny thing is i totally didnt bat an eyelid, i was like "i guess thats something bounty might write"
Title: What would YOU look for in a future game?
Post by: Bell on September 01, 2008, 09:12:39 am
There is also an old game called warzone 2100 that allowed you to play an RTS but jump into any of your units.
And also a recent game called battlestations midway that is similar.
And then there is also the Natural selection Mod for halflife 1 which was a FPS but the teams commander played the game like a RTS very similar to savage.

I'd love to see a mainstream game successfully pull that off, you pretty much just need to extend Battlefield2's commander to allow him to build upgrades and defensive structures.
Title: What would YOU look for in a future game?
Post by: Codex on September 01, 2008, 09:49:07 am
Quote from: Bell;786940
There is also an old game called warzone 2100 that allowed you to play an RTS but jump into any of your units.
And also a recent game called battlestations midway that is similar.
And then there is also the Natural selection Mod for halflife 1 which was a FPS but the teams commander played the game like a RTS very similar to savage.

I'd love to see a mainstream game successfully pull that off, you pretty much just need to extend Battlefield2's commander to allow him to build upgrades and defensive structures.


I have and fucking loved that game (warzone on ps1)
Title: What would YOU look for in a future game?
Post by: Bell on September 01, 2008, 10:41:22 am
Yea its was pretty damn mint.
Way ahead of its time, the total customisation of units was wicked.
Title: What would YOU look for in a future game?
Post by: HunHunter on September 01, 2008, 10:47:43 am
FoD bell... FoD
Title: What would YOU look for in a future game?
Post by: Codex on September 01, 2008, 11:08:56 am
Quote from: Bell;786993
Yea its was pretty damn mint.
Way ahead of its time, the total customisation of units was wicked.


Havn't seen anything like it since! Might have to crank it out tonight if im not stuck with my vcr :/ lol

I hated the last level, was such a drag :{(
Title: What would YOU look for in a future game?
Post by: Bell on September 01, 2008, 12:43:05 pm
Quote from: HunHunter;787003
FoD bell... FoD


*shakes fist at QW

one day HunHunter one day..
Title: What would YOU look for in a future game?
Post by: Zhija on September 01, 2008, 05:45:20 pm
Ah, I remember Savage... Savage 2 came out a while ago I think, or it is coming out... I thought it was pretty limited unfortunately, the RTS elements were severely cut by the multiplayer parts, with people able to choose units and the commander given limited control. I suppose you either sacrifice one or the other with a game like that though. I remember Command and Conquer ... Cant remember what it was called ... The FPS one, I thought would be pretty mint but it turned out to be pretty average.
Title: What would YOU look for in a future game?
Post by: Bell on September 01, 2008, 07:03:20 pm
Was called Renegade and yea it was crap IMO.
Title: Creatures 2
Post by: Tiwaking! on September 01, 2008, 09:42:07 pm
Quote from: Bell;786940
There is also an old game called warzone 2100 that allowed you to play an RTS but jump into any of your units.

Wargasm did this also back in 1999. Dungeon Keeper 2 also did this to a limited extent
Quote from: Bell;786940
I'd love to see a mainstream game successfully pull that off

"Bladestorm: The Hundred Years War" is the most recent game to incorporate the "Unit possession" technique of gameplay. Unfortunately it is only one player and only on PS3 or Xbox360
Title: What would YOU look for in a future game?
Post by: Bounty Hunter on September 01, 2008, 10:26:10 pm
did wargasm do it? io remember playing the demo and thinking how cooler a game it was, it was miles ahead of its time but i never managed to get the full version...
Title: What would YOU look for in a future game?
Post by: Danica on September 06, 2008, 10:53:17 pm
A few more female focused games.

I know, I know,,, it runs the risk of cross dressing males playing as women and that whole ugly arguement, but...

Reality is us chix have our faces in alot of places we didn't 10yrs ago. We get hurt, we get shot and we hurt others in the execution of our duties every day around the world as we speak. Whether society likes it or not, its still happening. Its time the games caught up.

I'm a combat soldier in the real world. I would like to see the same ingame. Mechwarrior had an intro vid which included female actors piloting machines in battle. Lets see it repeated in an FPS game. please

Or even better bring back the Mechwarrior and Heavy Gear series, only with a decent physics engine.

Also characterisation of your player and a decent story/plot/background to the gaime, thats ever evolving, is a must have.

Humour -  My brother used to play a Starwars Commando game and it had some bloody funny, realistic banter between the NPC sqaud mates during fire fights. It created atmosphere.

On the subject of atmosphere, F.E.A.R. was the best I've seen at creating that. It used to make me jump!
Title: What would YOU look for in a future game?
Post by: Zhija on September 07, 2008, 12:04:55 am
The female role in games is something that I see being introduced more and more lately, but mainly on consoles ie Heavenly Sword, SoulCalibur and such, but like you say its true there are rarely females in an FPS or even 3rd person shooters. There is probably quite a large market for that, and it will be interesting to see who picks up on it and creates something.
Title: What would YOU look for in a future game?
Post by: Danica on September 07, 2008, 12:17:52 am
The issue is seeing a woman in pain and or inflicting said pain. Its a hot topic on promotion courses with respect to training and control under fire/during a contact.

Yet they don't really even include the option in Sim games where your shooting a machine and not a person direct. And its a proven fact, the female body is the ideal for a pilot. Bigger heart ( for pregnancy, higher pain threshold for the same reason) shorter distance from the heart to the head and generally a little stockier. This means less blood flow loss from the brain during high G moves resulting in overall higher G's being pulled.

And just think how good Jessica Biel looked piloting the Talon Fighter in stealth.
Title: What would YOU look for in a future game?
Post by: Tosser on September 07, 2008, 12:23:22 am
Damn, seems us who wear the uniform are everywhere.
Title: What would YOU look for in a future game?
Post by: Zhija on September 07, 2008, 07:36:06 am
I've found it. Star Wars: Battlefront 2, the sniper class for the Rebels was a female. The only example of this I can see anywhere actually :\.
Title: What would YOU look for in a future game?
Post by: Bounty Hunter on September 07, 2008, 10:03:22 am
the character in that new dice game is a chick?
Title: The world of games
Post by: Tiwaking! on September 07, 2008, 11:26:42 am
Quote from: Bounty Hunter;787501
did wargasm do it? io remember playing the demo and thinking how cooler a game it was, it was miles ahead of its time but i never managed to get the full version...

The problem was Wargasm was too far ahead of its time. It took 8 years for RTS games to get a decent interface system and 15 years on games STILL have crippled GUI. With Wargasm the ability to take first-person control of any unit in the game was both a blessing and a curse. A blessing because it gave a player a totally and, still to this day, unique way of interacting with a game. A curse because it highlighted the poor A.I and interface. Even though I consider it good, I would not play it again. Its like playing Warcraft: Orcs vs Humans after playing Age of Empires 2
Quote from: Danica;790233
A few more female focused games

The problem is the gaming industry, like the movie industry, makets to the biggest audience: Teenage boys. Sure you can say that most programmers are male and hence the male bent for games but the creator of Centipede, Dona Bailey, is a legend in the gaming world.

The other problem is that the gaming industry has zero historical experience in dealing with or marketing a game to females. Dont believe me? Check out all the Barbie, Bratz, Horsez and High School Musical games out there. They are either hideously pink and flowery or bright with sparkely colours and stars.

If I were to make a game specifically targeting females it would have to be Goal Orientated, Craft focussed with a fully Refineable/Customizable system and highly interactive.

Unfortunately that game basically already exists: Animal Crossing
Quote from: Danica;790233
I know, I know,,, it runs the risk of cross dressing males playing as women and that whole ugly arguement, but...

Reality is us chix have our faces in alot of places we didn't 10yrs ago. We get hurt, we get shot and we hurt others in the execution of our duties every day around the world as we speak. Whether society likes it or not, its still happening. Its time the games caught up.

I'm a combat soldier in the real world. I would like to see the same ingame. Mechwarrior had an intro vid which included female actors piloting machines in battle. Lets see it repeated in an FPS game. please

Or even better bring back the Mechwarrior and Heavy Gear series, only with a decent physics engine.

Also characterisation of your player and a decent story/plot/background to the gaime, thats ever evolving, is a must have.

Humour -  My brother used to play a Starwars Commando game and it had some bloody funny, realistic banter between the NPC sqaud mates during fire fights. It created atmosphere.

On the subject of atmosphere, F.E.A.R. was the best I've seen at creating that. It used to make me jump!

Quote from: Zhija;790333
I've found it. Star Wars: Battlefront 2, the sniper class for the Rebels was a female. The only example of this I can see anywhere actually :\.

I read these two posts and was abit disappointed

The greatest female game character ever conceived has so far been Samus from the Metroid series and second only to Gordon Freeman as my favourite video game character of all time.
Quote from: Zhija;790273
The female role in games is something that I see being introduced more and more lately, but mainly on consoles ie Heavenly Sword, SoulCalibur and such, but like you say its true there are rarely females in an FPS or even 3rd person shooters. There is probably quite a large market for that, and it will be interesting to see who picks up on it and creates something.

I hardly consider a re-skin of "God of War" or a fighting game with Ninjas to be a 'female role'. Also in FPS the roles of females have always been that of support such as in Halo or that sexy voice for the M.E.C in Battlefield 2. In most MMO's, like Guild Wars, you'll find that females are magic using types.

HOWEVER: There is one FPS game which stands out in regards to females. Unreal. The female character in Unreal could jump higher and was smaller and harder to hit, which made her a popular choice.

I actually have no idea how you could incorporate females into an FPS without giving them some kind of advantage. Tomb Raider did it with boobies
Title: What would YOU look for in a future game?
Post by: Black Heart on September 07, 2008, 11:41:51 am
BattleZone, had you Building defense/bases RTS while inside your antigravity tank/ buggy. If your bailed from your vehcile you could snipe/headshot an enemy vehicle and take it.

It was fucking cool. This as massive multiplayer (it had multiplayer), with some kind of resource allocation to control how much you could build, and everybody being able to have a vehicle / fleet of vehicles would be awesome.
Title: Krazy Ivan
Post by: Tiwaking! on September 07, 2008, 12:22:14 pm
Quote from: Black Heart;790401
BattleZone, had you Building defense/bases RTS while inside your antigravity tank/ buggy. If your bailed from your vehcile you could snipe/headshot an enemy vehicle and take it.

It was fucking cool. This as massive multiplayer (it had multiplayer), with some kind of resource allocation to control how much you could build, and everybody being able to have a vehicle / fleet of vehicles would be awesome.

Oh yes. Very true!

The most recent game that was in the BattleZone style was Shogo: Mobile Armor Division. Of course, being squished like a bug by a Mech after you bail out was not so cool
Title: What would YOU look for in a future game?
Post by: SUPA_maori_BRO on September 07, 2008, 06:16:26 pm
Quote from: Black Heart;790401
BattleZone

Fuck I loved it....sexually.

I would want a game like Mech Commander with epic intro & cut scenes!
Title: What would YOU look for in a future game?
Post by: SUPA_maori_BRO on September 07, 2008, 06:21:12 pm
Quote from: Black Heart;790401
BattleZone


Fuck I loved that game....sexually.
Title: So jaded
Post by: Tiwaking! on October 05, 2008, 06:54:53 pm
Quote from: spongemaster001;785043
I like the idea of it being real, i have to refer to Crysis for this, there are so many different way to acheive your goal

All of which involve slaughtering Koreans or running away from Koreans who want to slaughter you
Quote from: Zhija;785060
Remember, this doesn't have to be just for an FPS, take single player games into account as well :).

But single player games are an anomaly. Games are MEANT to be played multiplayer. Chess, poker, monopoly, handball, even tiddlywinks. The only really fall back a single player game has is either:

a) An incredibly engaging and immersive storyline coupled with excellent interface
b) Spreadsheets
Quote from: Sanzie99;785097
FPS, Open Ended Environment (large scale maps, small are good sometimes too, lots of tress and shrubs to hide in, buildings as well), In-depth character and weapon customization (different armor suits, faces, skin colours, camo, scopes, silencers, ammo, nade launchers, etc, etc), Armor (tanks, APC's etc...) Good multi-player obviously, team work a must, ranks I suppose

The problem is that you have basically listed off the elements of(if the games currently released are anything to go by) what current games are heading in. And we are STILL no closer to making a game which includes all these elements and is GOOD. Worse still is the fact that they usually just sellotape on the multiplayer element, forgetting that two people only generate 90% efficiency
Quote from: Bounty Hunter;785152
take ww2ol
give it uber graphics
maybe make it modern day
and make it an RTS at the same time.
oh and a huge player base.

In theory a WW2 or Modern day FPS with RTS elements and uber graphics should generate a huge player base, but does not.

Why?

Because seperately those elements make a fairly decent game. TOGETHER those elements make a mediocre game and since the game industry only wants your money and not your loyalty(Im mean seriously, the only loyal gamers are sports fans) they'll gladly risk capital milking you for easy parts of recognisable games, not true innovations. Which leads me to qwerty....
Quote from: qwerty4me;785190
I am looking for a game which is an exactly clone of Freelancer, but lots of people play it. Some updated graphics would be nice as well.

Freelancer with great graphics and lots of people playing it.

I was going to criticise this but after careful reflection, its a GREAT idea :D
Quote from: Bell;785481
What bounty said but i'll expand on it :P

1 Server 10000+ people.

1 Big map

Set in vietnam or modern day

Player progression (unlock new vehicles and player classes as you rank up)

Air/Land and Sea

The ability to spawn in as the unit you desire (eg you spawn as a jet you don't sit waiting for it to spawn on an airfield so you can run and jump into it)

Spawn Lists: A set number of units at each location (eg 10 F4 Phantoms per airbase that get refreshed every 2hours)

The ability to capture territory and set up defenses (deploy AI AA guns etc).

An advanced Squad/Unit system where you can set proper waypoints and communicate things on a tactical map.

Some sort of Command structure so at the high levels of the Command the players are basicly playing a RTS against the enemy Commanders (Think BF2 commander but with x10 the tactical options) units can only capture enemy towns if thier command has ordered it, this also makes sure the battles are more concentrated which would create epic battles.


I even wrote a Game Design Document for this game outlining how everything would work heh

Planetside
Quote from: Bell;785485
By the way... what the general public (casual gamers) want and what the people of iconz (hardcore gamers) want are entirely different.

I hardly consider people of ICONZ being 'hardcore gamers', just check out all the people in the playstation forum!:heheh:
Quote from: Arnifix;785514
Correct. :(

There are so many different types of game that it's hard to say really. But the idea of a MMOFPS World War style game would be very fun. Even just being able to get online with some friends, create a squad and hold the line would be fun. Serious implications for deaths would be nice too. 5 min+ respawn timers or something along those lines. That would encourage people to actually take the game seriously.

Personally I like the PvP battlefields of Guild Wars, even though I stopped playing that ages ago, because it was jump in, have a few fun random rounds(or in some cases two hours of fighting) and then jump off again. No pressure and a good lesson in tactics
Quote from: Bell;785519
A game similar to what I just explained was made 8 years ago.
The problem with it is... it was made 8 years ago so the technology is too old to compete with todays games.

With all the huge MMOs out there supporting far over 10000 people on 1 server, and the games with really good gfx and huge view distances.
I believe this game can totally be made, the problem is companies aren't willing to risk the money to make it just yet, but someone eventually will.

Unless they get bought out by the makers of 'Peggle' first
Quote from: Ngati_Grim;785539
Something that doesn't allow people to hack or use macros, I.e. just play it as it is out of the box, so we can avoid arguments about the pros and cons etc and puts people pretty much on a level playing field (apart from cpu power)

Strangely enough I have to disagree with you here. They need to put in a system where you CAN use macro's, but its not as efficient as manually doing it. Lets take buying weapons in Counterstrike. You should be given an option to auto-buy, which costs slightly more or use the menu system to buy everything. I know that is a bad example because some people out there still use the 1 & 4 4 & 2 system, but it is a start
Quote from: Bell;785540
Play console? :P

I was going to let this slide, but I saw to guys playing Rugby 08 on a sunny afternoon once. I told them they should go outside and kick a ball around. I sometimes believe the media that games kill social abilities
Quote from: c0nc0n;785593
With COD5 going back to WWII, I feel somewhat disappointed as I liked the move to modern warfare.. Again, the question stands, are the developers doing it for the money or for the players. I think it would be the latter this time because the WWII games fanbase across the world is pretty damn big.

Bombing civilians into the dirt is not war. Its genocide. Dubya Dubya Two was the last 'good' war and will probably be the ONLY good war
Quote from: c0nc0n;785593
With releases like Battlefield: Heroes and America's Army 3.0 in the near future, this will bring FPS to a new level, as they're both free games. This forces developers to rethink their approach as A grade titles like those are  being released for free with continued support for a few years to come.

They're only doing it to remove the resposibility of PATCHING their older titles. Its like taking credit for building a critical road but ignoring the fact that you wiped out six species of fish while paving over a swamp to do so
Quote from: c0nc0n;785593
With MMOs, I think in order to attract new players, the cost of playing such games should be reduced

Why? The embarressing amounts of money made by WoW practically guarauntee that any competition MUST charge less(which they usually cant due to economies of scale) or just produce a better product. Of course, if they could produce a better product for less then Blizzard would probably just buy them.
Quote from: c0nc0n;785593
In terms of RTS, we've gotta see the problems with CnC3 or Red Alert or even Supreme commander as they all require a lot of time.

But games such as the Total War series or (a better example) Dawn of War DONT take alot of time. We've yet to see if the latest RTS games are going head in the direction of quick fun-fests like Dawn of War or slow knit-a-thon's like Supreme Commander
Quote from: c0nc0n;785593
In general, game developers need to ask themselves whether they're building a game for realism or a game people can pick up and play for a few hours and walk away feeling satisfied.

Lets take the games market and compare it to an equally successful and similar product: Crack Cocaine. Games for realism generally aim at creating a familiar(like driving) or sometimes unfamiliar environment(most warzones) for a player and allowing them to experience what it would be like.

Crack Cocaine generates a fantasy environment which makes your problems and previous life seem like a distant bad dream.

Only one of these has a 100% guarantee of being satisfying
Title: Stupid 10000 character limit
Post by: Tiwaking! on October 05, 2008, 06:55:31 pm
Quote from: Pyromanik;785599
my flatmate hates it.
He's more of an RPG guy who NEEDS the (personal) character development, and less linear plot.

Very few RPG's actually give you a "You dont have to kill the foozle" plot, which means they are usually all linear. Spreadsheets are not fun and having a little virtual character who is equipped with planet stompingly good gear or has trained up to level omnipotent can easily be emulated by reintroducing slavery. Or Pokemon
Quote from: Bell;785703
30mill, 3 years and an EA marketting campaign and you have a deal :P

Or you have SPORE
Quote from: Bell;786108
Like you can talk nick, all you want to make is farming games where you have to go out and grow your crops and then go and touch the horses.

Those games actually make HUGE amounts of money. Im not kidding. The amount of time and money you have to put into a farming game including adorable horses is so small compared with low distribution overheads and a basically captive audience makes me wonder if I should make "Amish life: Barnstorm!"
Quote from: nick247;786221
i would like to see a game where during the middle of an intense 32v32 tank/infantry/air support battle on a big well designed map i can stop for a second and go make some crops, and i have to water them, and pick the right ones to plant and then harvest them and take them to market

Star Wars Galaxies
Quote from: Spork;786897
I have always thought this!

Me too. Except with Ninja's
Quote from: (oga).Forsaken;786889
I have always wondered if it would be possible to have a strategy game such as World in Conflict that would allow you to switch to a FPS ina split second to the action going on on the ground....kinda like being a BF2 commander and then jsut selecting a unit and choosing to control it from 1st person....while the rest of the battlefield is controlled by the AI

THAT for me would be a good game of the future

Wargasm. And its game from the past
Title: What would YOU look for in a future game?
Post by: Zhija on October 05, 2008, 07:17:05 pm
Wow, very comprehensive (+rep for that). It seems to answer a lot of the smaller questions but doesn't really provide a concrete answer to the thread title... What would you look for in a future game? I suppose if you said "I would look for all of the above" etc then it would, but it's not really something that I would take to a bunch of developers and say "This is what the people want".

Again, very comprehensive and a good read. Nice and informative as well, but just a bit... broad.
Title: Sincerely
Post by: Tiwaking! on October 05, 2008, 09:05:46 pm
Quote from: Zhija;808237
Wow, very comprehensive (+rep for that). It seems to answer a lot of the smaller questions but doesn't really provide a concrete answer to the thread title... What would you look for in a future game? I suppose if you said "I would look for all of the above" etc then it would, but it's not really something that I would take to a bunch of developers and say "This is what the people want".

Again, very comprehensive and a good read. Nice and informative as well, but just a bit... broad.

I am really sorry my post didnt answer the thread title but so many opinions in this thread have either been answered, exist already or are just plain unrealistic.

To be honest: All I want from a future game is something with an interface I can customise fully combined with gameplay elements I enjoy, for example say, a cricket game which could be played with an electronic bat. Or a Mechwarrior style game where you have to bid for the planet contracts like in the card game Bridge.

As for what I think other people want, its easy: they want much of the same or at least an experience which somehow ties in with their previous gaming experiences. Thats why there are so many sequels to games. Unfortunately they've missed the idea boat in regard to 'sequels' because many 'sequel' games are nothing more than 4-8 hour episodes which for the most part could be replaced with an expansion instead.

I guess what Im trying to say is: My expectations for a future game are ridiculously unrealistic and what I would like is much of the same. Machiavelli 3: The Merchant King or Capitalism 3: Build your own economy or Seven Kingdoms 3: Rise of the Tiwaking!
Title: What would YOU look for in a future game?
Post by: Bell on October 05, 2008, 09:44:21 pm
Quote from: Tiwaking!;808231
Planetside

Yea I guess that game does have some of those elements and it was actually quite cool, just too far on the arcade side I think you never really felt like killing someone achieved anything.
You could spawn vehicles over and over they didnt seem to run out, so they had to make the vehicles less powerful for balance reasons and it kinda just turned into a clusterfuck of everything being of the same strength and you just spammed weapons all day long, it definatly didn't feel as rewarding as standard FPS.

The 2 MMOFPS's in exsistence are on total opposite ends the realism scale.
Just because niether of them has been massively successful doesn't mean the genre can't be.
I still think MMO is where FPS is heading, sandbox FPS is getting abit old for many.
Title: What would YOU look for in a future game?
Post by: Bell on October 05, 2008, 09:48:49 pm
Quote from: Tiwaking!;808231
I hardly consider people of ICONZ being 'hardcore gamers', just check out all the people in the playstation forum!:heheh:

Pretty much anyone who spends time talking on a gaming forum is a hardcore gamer.

Also there is absolutely nothing wrong with spore, its a great game a shit load of casual gamers love it, Kids especially.
It wasn't made for hardout RTS lovers it was made for people who like to create stuff with fun tools.
They totally delivered what they promised.
Title: What would YOU look for in a future game?
Post by: Zhija on October 05, 2008, 10:22:04 pm
Awesome, there's definitely some good stuff here, and you do make a good point about everyone basing their opinion of what they want of stuff they already have. I guess it's entirely up to the ... I really don't know what to call them, at EA and the like to put out games that will hopefully fulfill some of what we want, not what will fill their wallets the fastest (Yeah right). Personally, all I want in a game is a decent story, coupled with interesting characters and perhaps more than two deviations in the story per game, give it a bit of replay value. Oh and a multiplayer that is held on with something stronger than duct tape.

Meh, perhaps it's too much to ask of some people.
Title: The Doom3 promise: Never give what you deliver
Post by: Tiwaking! on October 05, 2008, 10:41:36 pm
Quote from: Bell;808300
I still think MMO is where FPS is heading, sandbox FPS is getting abit old for many.

Two examples of this come to mind. First is Battlefield 2, a game which I never bothered playing properly because I knew that the moment you reward a person with badges or weapons for performing repetative actions you open up the possibility of ABUSE or what they call in the BF community: Statpadding

The second example is Crysis. Crysis multiplayer is terrible and having only played it LAN multiplayer it is safe to assume that it would be worse online. However I was playing the game on my awesomely powerful PC compared to other people's laptops, I-Mac's and lower-top-end desktops
Quote from: Bell;808304
Pretty much anyone who spends time talking on a gaming forum is a hardcore gamer.

Also there is absolutely nothing wrong with spore, its a great game a shit load of casual gamers love it, Kids especially.
It wasn't made for hardout RTS lovers it was made for people who like to create stuff with fun tools.
They totally delivered what they promised.

Well I believe they totally PHONED IT IN

What they promised was a hugely interactive, exploratory universe. What they delivered was a game populated with poor controls, interface and design choices coupled with a feeling that I have actually wasted a week of my life on something which should have been greater.

And YES I enjoyed using the creation tools. My entertainment buildings which took me 40 minutes to make and look like a Kiss concert and are called 'Detroit Rock City' were fun to make, but on the functional side they are no better than the yellow church buildings which took me 2 minutes to make.
Title: What would YOU look for in a future game?
Post by: Bell on October 06, 2008, 09:23:49 am
Well I guess we had different expectations of spore, I was excepting a content generation tool first and foremost, I wasn't expecting much from the gameplay.

It is easy to tell the game wasn't made for C&C players or Counterstrike players.
It was made for kids and those that don't buy a new game and stay up until 5am trying to finish it in the first night.

The space age part I also thought was pretty arse only because all of a sudden the game tried to become challenging? After the previous games I could imagen a 7 year old getting through easily I found it kind of wierd.
I think the space age was some sort of attempt to appeal to a more hardcore audience which I think was a poor choice.

You know how kids love to sit down and draw some pictures or random crap when they are bored, spore is just an advanced version of that.
If you are playing it for the gameplay you are doing it wrong.

It sounds like you were expecting Galactic Civilizations or something.
Title: Zero Coordination: The Noob Effect
Post by: Tiwaking! on October 06, 2008, 09:39:05 am
Quote from: Bell;808399
If you are playing it for the gameplay you are doing it wrong.

[video]NYjL0TYzypc[/video]
Title: What would YOU look for in a future game?
Post by: Bell on October 06, 2008, 10:23:49 am
ok?
He is talking about games in the traditional sense which I fully agree with gameplay doesn't seem to be progressing that much.

Spore IMO isn't a traditional game its more a toolset to create your own stuff this is what Will Wright has been making for years.
Sim City was a originally a tool for city planners which they ended up turning into a game.
Sim City has very little traditional gameplay there is no story no missions no win condition its just a tool given to the user to play with.
Spore has more gameplay that sim city does because it does have some loose win conditions but generally it is still a tool for the user to create thier own story.

Shit I don't even like spore that much I thought the space age was a joke, but I can see that if I was really into designing and creating stuff (which im not) I would love it.
Title: What would YOU look for in a future game?
Post by: nick247 on October 06, 2008, 12:13:45 pm
Quote from: Tiwaking!;808231
All of which involve slaughtering Koreans or running away from Koreans who want to slaughter you




that seems pretty realistic for me

man that vid kinda seemed full of contradiction, hes a hardcore gamer who likes gameplay yet i get the feeling he plays FPS which arent exactly the pinacles of gameplay and he hates single player games yet those are where the unique gameplay trends start out....eg rts, gta, zelda, donkey kong, mario etc
Title: Learn the hard way
Post by: Tiwaking! on October 06, 2008, 08:57:10 pm
Quote from: Bell;808429
ok?
He is talking about games in the traditional sense which I fully agree with gameplay doesn't seem to be progressing that much.

Maybe we should all stop nominating things that would make a great game and start focussing on removing the NEGATIVE aspects of games. That would actually make for much more progress and people tend to agree more on things that collectively annoy more than impress.

For example:

I hate pointless quick-time events. I cant stand them. I dont mind it if you've been using shoot+forward to throw your grenades or something and all of a sudden your stuck in a 'You need to throw grenade here, quick use grenade throwing!'. That makes sense. But if you are, say, sneaking along and alley and all of a sudden have to use press left then right then left to avoid a sniper shooting at you even though you had no idea he was there. Thats is just ridiculous

An EXCELLENT example of this is Call of Duty 3 on Wii. There is a bit where you learn about melee combat(which is a hell of alot of fun). You are walking up some stairs like in Saving Private Ryan when all of a sudden a german jumps you and starts fighting with you, trying to choke you with your machine gun.

You are meant to use a pushing motion to get him off you, but it happens so suddenly that you basically spazz out with the controls before he rifle-whips you and shoots you in the face killing you instantly.

That was not cool
Title: What would YOU look for in a future game?
Post by: Scorched_onion on October 08, 2008, 09:12:44 pm
you forgot to add tits into the poll
Title: Brideshead revisited
Post by: Tiwaking! on January 17, 2009, 09:43:36 pm
Quote from: c0nc0n;785593
Metal Gear Solid 4 comes pretty close in my book to a perfect game, storyline is great, graphics looks good, but there is limited replayability. However, with Metal Gear online, that really helps alleviate that aspect. Although MGS4 is mission based and you MUST move onto the next objectives, there are bits in the game where you feel compelled to play to reach that point again (Rex vs Ray - YEEEEEAAHHH!!!)

'Limited Replayability'. Technically a perfect game would be one that either could be replayed multiple times OR takes such a long time to do and always made it worth your while.

MGS4 is none of those. Hell: MGS4 online gets shat on totally by a LAN of GTA Multiplayer
Quote from: nick247;785717
firstly me and bell have spent alot of time talking about this kind of thing and in my opinion all his ideas were either shit or rip offs of other games (yes bell lets make an RTS with a human race and an alien race that is all about large amounts of numbers and then another alien/humaniod race that is all like mystic and is all about strength over numbers)

I can find no fault with Bell's idea. All you'd need to do is take MOO3, make it good and then make the battles RTS. Throw in a Star Control style ship-to-ship battle and I'd buy it for $110
Quote from: nick247;786221
(harvest moon is one of my favorite games)

Harvest Moon: Tree of Tranquility is one of the best games on Wii
Title: A bad game has angered me
Post by: Tiwaking! on March 05, 2009, 06:16:48 pm
Cooperation

Although I hate to admit it, sometimes one person just isnt enough. Sometimes two people arent enough. A future game needs either a cooperative MODE, not just two people playing at once or Army Of Two's stupid "This situation needs Two people or a small box", a whole MODE devoted to increasing either enjoyment, challenge or achievement.

Games like Rock Band and GH4 do this automatically, as do classic games like Diablo 2


Depth

Kill the Foozle is no longer enough. Beyond the story, idea, concept, gameplay: The game will need to be variable enough to stay challenging, but not so much as to wreck your own 'idea' of what you want to do.

This is the hardest idea to quantify and implement, but easily the most rewarding. Prime examples of games with depth are: Deus Ex and Hitman. Depth can range from the level of player interaction to inbuilt decision-making(Neverwinter Nights or KOTOR). Multiplayer games which contain depth are usually turn based, though many RTS's fit the bill. Although there are many(MANY) FPS mods which add alot of depth to a mutiplayer game, a commercial game which does contain depth is, although I hate to admit it, Battlefield 2


Story

I dont rate this very highly. Why? Some games have terrible stories(Harvest Moon, Animal Crossing, The Sims) yet are still enjoyable games. Some games SURPASS their story-telling ability. Many Dungeons and Dragons sessions have simply ignored their stories to pursue something more rewarding.

Therefore: A story has to be rewarding to the player. Fable 1 & 2? Not rewarding. Knights of the Old Republic? Rewarding. Black and White? Story irrelevant

However some games storys are so huge, so captivating and so immersive that they've become part of gamings collective consciousness. Half Life 1 & 2, Silent Hill and Deus Ex ALL contain story elements so profound that discussions about them will always invoke passionate debate as opposed to, say, a discussion about Halo and how a boss was 'such a dik, ghey to beat'

What I'd like to see in a future game story is either a Max Payne style dystopian romp, what we are most likely going to see is a Star Trek X: Insurrection style fan-fiction-written mess or 'Humanity's hopes lie in a super soldier played by YOU!' Foozle slaying affair.


Character

Somewhat similar to story, character is one of those things that either seamlessly integrate themselves into the gameplay or are just ignored, there isnt alot of allowable leeway. Your game either contains character or does not. Games which attempt to insert(force) character into gameplay tend to create very very annoying gameplay 'mechanics'. A torch OR a gun is not a good idea *cough* DOOM 3 *cough*, nor is being old, slow and groaning every 5 minutes *cough* MGS4 *cough*

I would like to see future games contain character. However a reality check shows that we will most likely end up with games that contain absolutely no character what-so-ever or, much worse, Mr Stereotype
Title: What would YOU look for in a future game?
Post by: swindle on March 05, 2009, 06:42:28 pm
How about...wait for it...

Teamwork?

MMOFPS (beef2 style) is pretty average wothout it. An online game that you use teamwork in would be nice.
Title: What would YOU look for in a future game?
Post by: nzjeebs on March 05, 2009, 07:03:47 pm
Big juicy titties...
Title: What would YOU look for in a future game?
Post by: Virus. on March 05, 2009, 08:54:04 pm
What I want to see is a game that isnt just like all the others. Basically I don't just want play another shoot-em-up where you run around with a gun or command an army.

Things like Black & White 1 & 2, Mirrors edge and Bioshock are great because before it I had never played as a god, used plasmids and that kind of stuff. A more recent example is Spore. Yes it could have been better but what maxis did was create a unique experience. Even if it was several games rolled into one, it still had a lot of origonality (eg creature creating).

Also immersion and storyline are two things that has to be in any game. Half Life 2 has to be the best I've seen with the two. So far I've loved both.
Title: What would YOU look for in a future game?
Post by: Zhija on March 05, 2009, 09:09:34 pm
It is quite possible that the reason people love half life so much is not just because of the story, but the way they present it. I played... maybe two levels and loved it but only because it seemed so cinematic. It was literally like playing a movie.
Title: What would YOU look for in a future game?
Post by: Bane on March 05, 2009, 09:15:02 pm
Quote from: Zhija;899068
It is quite possible that the reason people love half life so much is not just because of the story, but the way they present it. I played... maybe two levels and loved it but only because it seemed so cinematic. It was literally like playing a movie.


Agree

HL2 was epic in the whole presentation.. it drew you into it as you played it

Basically.. you *WERE* gordon freeman..
Title: What would YOU look for in a future game?
Post by: AfroDizzzy on March 05, 2009, 09:46:40 pm
Small country size maps, 240 players, no lag... must be fps >.>
Title: What would YOU look for in a future game?
Post by: EXTREAM_FEVAR on March 05, 2009, 09:55:36 pm
inb4 Dwarf Fortress
Title: Saying teamwork is all well and good....but
Post by: Tiwaking! on March 05, 2009, 10:46:05 pm
Quote from: ™swindLe..;898999
How about...wait for it...

Teamwork?

MMOFPS (beef2 style) is pretty average wothout it. An online game that you use teamwork in would be nice.

Quote from: Tiwaking!;898985
Cooperation

Although RB and GH4 are bad examples since, other than syncronized overdrive/star power, just having really awesome players is enough. There are many MANY mods which not only add really good teamwork, they also add alot of character. One of my favourites is the cyberpunk based Dystopia for Half Life 2. Others include Natural Selection and Insurrection

Most online games use teamwork, usually by splitting up combat roles amongst different classes or races. There are a FEW which dont do this and are better for it but there are many more which take it to the absolute extreme and are nothing more than clones of the original White-Box Dungeons and Dragons
Quote from: Tiwaking!;898985
Although there are many(MANY) FPS mods which add alot of depth to a mutiplayer game, a commercial game which does contain depth is, although I hate to admit it, Battlefield 2

Battlefield 2's depth comes from squads cooperating at SQUAD level, not individual level. We've come a long way from the old 'heli-flag capture' days

Doesnt stop Commander box sploiting on Karkand though

Teamwork can be quite hard to implement if you think about it. Although meat-shielding is technically 'teamwork', most people dont like to do it. That doesnt mean there will ever be a shortage of heavies in Team Fortress 2 though
Title: What would YOU look for in a future game?
Post by: Virus. on March 07, 2009, 01:59:21 pm
Quote from: Zhija;899068
It is quite possible that the reason people love half life so much is not just because of the story, but the way they present it. I played... maybe two levels and loved it but only because it seemed so cinematic. It was literally like playing a movie.

I agree entirely. More recently, Left 4 dead also has done the same thing, with things like the film grain effect and the movie poster loadup screen.

Quote from: Bane;899073
HL2 was epic in the whole presentation.. it drew you into it as you played it

Basically.. you *WERE* gordon freeman..

I also agree entirely.

+1 both of you
Title: What would YOU look for in a future game?
Post by: Bobyoby on March 09, 2009, 10:10:38 pm
Agreed as well, got to respect Freeman.

These aspects are needed for a good game, or a game of my taste.

*Character development NOW!
*Good story not just some garbage like the beginning red alert 3
*A long sustainably fun game
*Cleavage, lots of it
Title: Phunstuff!
Post by: Tiwaking! on March 10, 2009, 08:19:07 am
Quote from: Bobyoby;901017
*A long sustainably fun game

A "Can always pickup, play and putdown" fun or "Refuse to put down" fun?
Title: What would YOU look for in a future game?
Post by: Bell on March 10, 2009, 09:24:54 am
Quote from: Bobyoby;901017

*Cleavage, lots of it


I still don't get the whole "ZOMG Virtual boobies!" thing.
Title: What would YOU look for in a future game?
Post by: bobziolla on March 10, 2009, 09:28:59 am
Probably because you're not an anti social teen.
Title: So very angry
Post by: Tiwaking! on June 18, 2009, 12:02:52 pm
I've taken the day off school to play video games and have been raging at my computer for the past 20 minutes. Why?

Damnation (http://www.youtube.com/watch?v=iVRpTYgUqHI)

This is the worst game of 2009.

Future games NEED the following. In fact, ANY game needs the following:

Story - A story, ANY story. Hell even a game which forces you to make a story than actually give you a story is better than any game which RAILROADS you into doing things. Yes FABLE 2, Im looking at you, you useless piece of shit game

WORKING(FUCKING WORKING) Gameplay Mechanics - Jump towards a platform, auto-grabs the ledge if you miss. How hard is that to program?

Apparently TOO FUCKING HARD for some lazy, overpaid useless coding hack fucker. Introduce sublime, platforming gameplay in Prince of Persia back in NINETEEN FUCKING EIGHTY NINE and twenty years later some dumbarse cant even get it right!

Also, FUCKING WITH ALREADY WORKING CONTROLS IS DOES NOT MAKE YOUR GAME UNIQUE! Sometimes I wonder if people even make games that should be PLAYED, its like they should just be looked at and admired for the scenery presented. Which gracefully leads me to my next point.....

Enough with the GRAPHICS already! - My IT class consists of a large amount of people who cant game their way out of a paper bag, let alone a single full level of Super Paper Mario. However I cant go too long without someone spouting "Come play BLACK (http://en.wikipedia.org/wiki/Black_(video_game)) or MIRRORS EDGE, or " and then have them point out how nice the graphics are.

So what I do is point at Crysis and say "'s graphics arent even good enough to be Crysis' afterbirth", that is BEFORE I start tearing into how shit the recommended game is and, if that is not enough, LECTURING them on the shitness and if that doesnt work DEMONSTRATING the shitness.

Thats not to say graphics arent necessary, its just that they shouldnt need to generate a playerbase who's obvious blindness to a games flaws hang soley on the way a game looks. If that were true in real life, then all our politicians would be prostitutes

.....though technically that is true, since they're behaviour pretty much mirrors prostitutes. They'd just be really ugly prostitutes, that no one would pay for
Title: What would YOU look for in a future game?
Post by: EnjoyTheSauce on June 18, 2009, 12:09:42 pm
Too right you are unfortunately. I hope you're studying to be a game dev Tiwa cause you know what us more intelligent gamers desire.
Title: Game Development Courses In New Zealand
Post by: Tiwaking! on February 25, 2013, 02:38:48 pm
Quote from: EnjoyTheSauce;910904
Too right you are unfortunately. I hope you're studying to be a game dev Tiwa cause you know what us more intelligent gamers desire.

Unfortunately there are no tertiary institutes in New Zealand that I know of that offer such study.
There is a list here from the New Zealand Game Developers Association (http://www.nzgda.com/career/training-institutes/)
Quote
Which NZ training institutions currently offer game development related courses?
Media Design School
Otago University (Computer Science)
Unitec (Computers and IT)
Waikato University (Computer Science)
UCOL (Wanganui Campus)
Wairiki Institute of Technology (Computer Science and Interactive Gaming)
Victoria University of Wellington (Computer Science)

Note: The above list is provided for reference only. The NZGDA does not officially endorse any academic programme, and takes no responsibility for the quality and management of any individual course listed above.

The Media Design School is probably the only listed institute that does offer actual Game Development related courses.
I know for a fact that Otago Universitys Computer Science degree does NOT offer Game Development related courses. There is one programming paper which may or may not be game related. Which means the other universities offer much in the same thing (a paper that may include gaming elements but no actual game creation required). And, with my extensive experience with Polytechs, the listed institutes are most probably not of great help either.

The Careers website lists the following:
http://www.careers.govt.nz/jobs/information-technology/game-developer/how-to-enter-the-job
Quote
Entry requirements

To become a game developer you usually need a tertiary qualification such as:
a degree in computer science or programming
a degree or higher diploma in games art or computer animation.

The New Zealand Game Developers Association recommends you also build up a portfolio of paid or voluntary game development work that you have done outside of your course.

Game developers gain many skills on the job. They also attend conferences and training sessions to help them keep up to date with changes in the gaming industry, computer technologies, and software.
NZ Game Developers Association website - information about getting into the industry
Secondary education

A tertiary entrance qualification is needed to enter tertiary training. Useful subjects at school include maths, art, graphics and computer studies.
Personal requirements

Game developers need to be:
creative and artistic
methodical and accurate
patient and adaptable
able to work well under pressure
able to work well in a team
good at managing projects
skilled in analysing computer and video game software and systems
good at planning, organising and problem-solving
good oral and written communicators.
Useful experience

Useful experience for game developers includes:
writing computer code to create games, software or websites
art or design work
experience recording or editing film
playing computer and video games.
Physical requirements

Game developers spend a lot of time using computers and video game equipment, so need to know how to use equipment properly to minimise the risk of occupational overuse syndrome (OOS).

A persons best bet at becoming a game designer is to start with the programming and end with the designing. Oh, and to ignore anyone who tells you 'it is impossible'.

Oh and get help. Lots and lots of quality help.
Title: What would YOU look for in a future game?
Post by: Apostrophe Spacemonkey on February 25, 2013, 02:44:07 pm
Ninja Attack has all these elements and more!
Title: What would YOU look for in a future game?
Post by: private_hell on February 25, 2013, 04:10:37 pm
Victoria's Engineering departments offering in terms of computer game design:

Comp308 - Introduction to Computer Graphics - http://www.victoria.ac.nz/ecs/study/courses/comp-308
Comp313 - Computer Game Development - http://www.victoria.ac.nz/ecs/study/courses/comp-313
Comp408 - Computer Graphics Rendering - http://www.victoria.ac.nz/ecs/study/courses/comp-408
Comp409 - Three - Dimensional Modelling for Computer Graphics - http://www.victoria.ac.nz/ecs/study/courses/comp-409
Comp595 - Computer Graphics Thesis - http://www.victoria.ac.nz/ecs/study/courses/comp-595

there is also other courses for AI etc which are also used in games. Courses are taught in conjunction with the design school and are made up with a mixture of engineering and design students
Title: What would YOU look for in a future game?
Post by: Apostrophe Spacemonkey on February 25, 2013, 04:20:39 pm
Quote from: EXTREAM_FEVAR;860360
inb4 Dwarf Fortress

Dwarf Fortress with awesome graphics and amazing UI.

Will play forever.
Title: Game Design in New Zealand
Post by: Tiwaking! on February 25, 2013, 05:03:20 pm
Quote from: private_hell;1518975
Victoria's Engineering departments offering in terms of computer game design

Interesting. I have none of the requirements for any of these papers.

Then again, neither does Dean "Rocket" Hall (http://en.wikipedia.org/wiki/Dean_Hall_(game_designer))
Title: What would YOU look for in a future game?
Post by: Kayne on February 25, 2013, 07:21:02 pm
Quote from: Spacemonkey;1518978
Dwarf Fortress with awesome graphics and amazing UI.

Will play forever.

Yes.

I'd just like to add my bit to this almost 4 year old topic.

I don't like how unfinished so many games are becoming these days. Simple mistakes, simple obvious features, that have been left out / avoided. Dead island is a great example of this, which is sad because it looks like before it was sold, it was actually a product the original dev team really cared about.

Makes me want to get into designing games to show bitches how they should make a game. Not that I know anything about making one right now. ;)
Title: What would YOU look for in a future game?
Post by: private_hell on February 25, 2013, 08:01:48 pm
you could probably get admission from the course co-ordinator because you already have a degree, and if you can show that you have completed courses which are similar to the pre-requisites you could probably get accepting into the course
Title: Motion Controls should Die in a fire
Post by: Tiwaking! on February 26, 2013, 02:52:36 am
Quote from: Tiwaking!;910901
Also, FUCKING WITH ALREADY WORKING CONTROLS IS DOES NOT MAKE YOUR GAME UNIQUE!

Oh hello there Kinect and Playstation Move! A year and a half later and these two turd-burgling pessimistic money grabbing technologies turn up to try and eat up any of the left over money from the Wii's casual gaming money making magnificence.

Unfortunately all we get are Dance Games and the utterly retarded Mind Jack, Steel Battalion: Heavy Armor, Fighters Uncaged, and the bizarre: Resident Evil: Move Edition and Heavy Rain - Move Edition

Speaking of Heavy Rain. You suck. You are a bad game. Your control scheme is abhorrent. The control scheme is meant to make the player uncomfortable. Things that make me uncomfortable get sent to Guantanamo bay. Your pacing is slower a John Cage Concert (http://en.wikipedia.org/wiki/As_Slow_as_Possible#Performances). Apparently you are a masterpiece.

Either the future has been infected by a bad case of the Stupids (http://en.wikipedia.org/wiki/The_stupids), or the word "Masterpiece" now no longer means anything of value.
Title: A Google Shill
Post by: Tiwaking! on February 26, 2013, 03:14:16 am
Quote from: private_hell;1519018
you could probably get admission from the course co-ordinator because you already have a degree, and if you can show that you have completed courses which are similar to the pre-requisites you could probably get accepting into the course

Google has recently released a Google In-Game Advertising module for AdSense. It is currently in beta. The requirements are:
Quote

Current Requirements
Game plays: Minimum 500,000 per day
Game types: Web-based Flash only
Integration: Must be technically capable of SDK integration
Traffic source: Must be 80% US & UK Traffic
Content: Family safe and targeted at users age 13 and up
Distribution: Must be able to report embed destination and have control over where games are distributed

500,000 game plays/day? That seems unimaginably huge to me. However, interestingly enough:
Quote

On what platform(s) do you develop games? *
 PC
 Web Based (Flash)
Web Based (Java)
 Console
 Other

Select all that apply
Title: What would YOU look for in a future game?
Post by: Nostargate on February 26, 2013, 08:05:51 am
I want a game that doesn't allow Tiwa to necro :|
Title: What would YOU look for in a future game?
Post by: Retardobot on February 26, 2013, 10:19:04 am
I just want my game to have tits.

Plenty of massive tits.
Title: Leather Goddess of Phobos
Post by: Tiwaking! on February 26, 2013, 11:43:58 am
Quote from: Retardobot;1519068
I just want my game to have tits.

Plenty of massive tits.

You may have to stick with fighting games (http://www.gamefront.com/the-greatest-boobs-in-video-game-history-gallery/)
Title: What would YOU look for in a future game?
Post by: Apostrophe Spacemonkey on February 26, 2013, 11:49:18 am
Quote from: Retardobot;1519068
I just want my game to have tits.

Plenty of massive tits.

 
(http://cdn2.gamefront.com/wp-content/uploads/2011/05/broodmother.jpg?cda6c1)

from Tiwas link
Title: What would YOU look for in a future game?
Post by: Pyromanik on February 26, 2013, 07:09:55 pm
Quote from: Tiwaking!;1518967
Which means the other universities offer much in the same thing (a paper that may include gaming elements but no actual game creation required).


UC had one, dunno if it still does.

But it was coded as an English paper. Or maybe it was Education. Eithery way, wasn't science.
Still though, didn't result in actual creation, but was fully dedicated to the multiple facets of game design.
Title: Microlive!
Post by: Tiwaking! on February 28, 2013, 11:54:55 am
Quote from: private_hell;1518975
Victoria's Engineering departments offering in terms of computer game design:

Comp308 - Introduction to Computer Graphics - [url]http://www.victoria.ac.nz/ecs/study/courses/comp-308[/url]

Is Fred Harris teaching this?
http://www.youtube.com/watch?v=qlOytA6C_hg
Title: Counter-Strike Online 2
Post by: Tiwaking! on March 17, 2013, 10:17:36 pm
Does anyone know anything about this?
http://www.fpsreport.com/official-sites/592-counter-strike-online-2-official-sites.html
http://en.wikipedia.org/wiki/Nexon#List_of_games
Quote
Counter-Strike Online 2
Nexon Japan: Yes
Nexon Korea: Yes   

http://www.youtube.com/watch?v=CcjFO1GxQR4

Ran into it because there is a game being advertised on YouTube (Navy Field 2: Teaser Trailer) made by these guys
Nexon are most famous for the game MapleStory, Korean Grind MMO's, and for ripping off other games.
Title: Audience Participation and addition to Game Lore
Post by: Tiwaking! on March 18, 2013, 01:53:23 pm
I was reading this:
http://www.rockpapershotgun.com/2011/04/25/heavily-engaged-sid-meiers-gettysburg/

When I suddenly realized what I would look for in a future game:
People who are willing to write little stories about their gaming experiences. Even SpaceMonkey wrote an incredibly engaging story (http://www.getsome.co.nz/showthread.php?46850-My-Game-Space-Mines&p=965311&viewfull=1#post965311) about a rather simple game, which has already been added to the game lore.

There are only so many stories you can write about headshots, achievements, and First Person Shooters though
Title: New Zealand Gaming Industry and Number 8 Wire Mentality
Post by: Tiwaking! on August 30, 2014, 05:01:57 pm
An interesting article about the New Zealand Gaming Industry (or at least an excerpt)
http://sciblogs.co.nz/stick/tag/number-8-wire-mentality/ (http://sciblogs.co.nz/stick/tag/number-8-wire-mentality/)
Quote
Clark-Reynolds questioned whether the NZ gaming industry (those who make the PC and smart-phone oriented games) is as healthy as sometimes portrayed.
Most companies creating such games are doing so on a toll basis for others, “working for hire.”
She says there are exceptions such as Ninja Kiwi and Dave Frampton (whose CHOPPER – is his best seller. His Blockheads app has over 1.5 million downloads).
“We need to create and grow our own IP, not necessarily just do it for others,” says Clark-Reynolds.