Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Meesham

Pages: [1] 2
1
General Chat / Re: Half-Life: Black Mesa
« on: May 12, 2015, 11:34:35 am »
Maybe you should take your own advice, where did I say that Black Mesa was built using Source 2? The last time I checked they'd ported it to Source 2013. I'm saying that you're wrong that there's only 2 engines, while you may not consider Source 2 an engine because it's not available to the public yet it does exist - meaning there are 3 engines. Some game developers don't release their engine to the public/other developers, does that mean their engine doesn't exist? Valve aren't exactly the most vocal company about upcoming projects, how do we know it's not complete and they've been working on Portal 3 for the past 12 months?

Congratulations Pyromanick your wish will be granted, I'm done here on the forums. There's ways to have conversations & arguments with people on forums and then there's your type of douchebaggery. You can consider someone else incorrect and still be civil or keep it lighthearted.

2
General Chat / Re: Half-Life: Black Mesa
« on: May 09, 2015, 11:41:56 pm »
Valve consider Source 2 to be a new engine:
Quote
Valve announced the Source 2 engine, the successor to the Source engine used in Valve's games since the launch of Counter-Strike: Source and Half-Life 2.

Source: http://www.valvesoftware.com/news/

3
Minecraft / Re: minecraft vulnerability
« on: April 17, 2015, 02:42:40 pm »
how many people would know about it, if it wasn't for someone posting an article about it?

To be fair he first notified Mojang in July 2013, that's more than enough time for them to do something about it. Microsoft and Google give companies 14 days before they make stuff public.

4
I never said it was in good condition.

Slightly used? :/

5
Team Fortress 2 / Re: for old times sake...
« on: April 09, 2015, 09:44:57 pm »
"Suca" sounds familiar

6
Technology & Hardware / Re: Diogenes - AKA Rii's m-ITX Build.
« on: April 01, 2015, 03:37:47 pm »
Silent fans, Noctua...?

I have some 120mm Noctuas in my HTPC, not cheap but very, very quiet

7
Apparently some people are of the opinion that it's not his real laugh:



Jimmy Carr's Elusive "Other Laugh"

8
Jimmy Carr not so much. He's got the wit and the brash sense of 0 fucks given but his laugh kills any punchline he delivers.

Whilst on the topic of English entertainers - Alan Davies is coming to town.

Holy shit, he's even coming to Dunedin. Thanks for that, time to find a babysitter.

9
Check out 10 O'Clock Live, it's a news type program with him, Charlie Brooker and Jimmy Carr (so basically the dream team).

10
Battlefield / Re: Hardline - ANOTHER EA FAIL
« on: March 29, 2015, 09:03:51 am »
Angry Joe didn't have many positive things to say about the game:



Battlefield Hardline Angry Review

11
General Chat / Re: [Steam] New On Steam
« on: March 28, 2015, 11:07:20 am »
I picked up Alien Isolation for NZ$15, I've been waiting for a while for it to be on sale

12
A roundup by BBC news on contenders to replace Jeremy Clarkson (although rumours are that the other two won't return either): http://www.bbc.co.uk/news/entertainment-arts-32064440

I hadn't considered John Bishop, I think he'd actually be pretty good on the show.


13
General Chat / Re: Life Changing Decisions
« on: March 27, 2015, 11:22:18 am »
I'm gaining, but it's all fat - 85kg to 94kg in the past 18 months. When I lived in Chch I used to do a heap of walking, we lived in Richmond and I would walk to the CBD or the Palms almost every day, the car hardly ever got used. Since moving to Dunedin we now live on the top of a hill so I find myself driving to most places.

14
General Chat / Re: What grinds your gears?
« on: March 26, 2015, 09:00:40 am »
Credit card entry boxes that don't progress to the next box automatically once you've typed 4 digits, I'll be looking at the card and once I've typed all 16 digits in look up at the screen and only the first 4 are there.

15
Still nothing but rumours at the moment, one I've read is that he'll be replaced with Chris Evans.


Nah, it's confirmed. "Contract not renewed". He's gone.


Yep, no word on what's happening with Richard Hammond or James May. Chris Evans has also said yet again that he's not interested in joining the show but who knows what happens when they start offering him big £s

http://www.bbc.co.uk/news/entertainment-arts-32052736

16
Still nothing but rumours at the moment, one I've read is that he'll be replaced with Chris Evans.

17
General Chat / Re: Twitch Hacked - Change your passwords now
« on: March 24, 2015, 12:41:14 pm »
Why are they not hashing passwords?

It is ridiculous not to.

Sent them a tweet, to get their explanation.


It sounds like malicious code was intercepting the passwords, here's the email sent to "onscreenlol":


18
General Chat / Re: Steam will now be in NZ Dollars.
« on: March 24, 2015, 10:44:53 am »
Has anyone been switched over to NZD yet?

19
Team Fortress 2 / Re: TF2 Videos
« on: March 23, 2015, 10:19:02 pm »
that medic one looked so bs

Yer I agree, looked like a bit of a fluke

20
Team Fortress 2 / TF2 Videos
« on: March 23, 2015, 11:28:14 am »
Top 10 TF2 plays of the year 2014 according to eXtv:



Top 10 TF2 plays of the year 2014

My favourite's probably #6, the airshot with the flare is awesome.

21
Sandbox / Re: Cities: Skylines
« on: March 23, 2015, 11:00:14 am »
Got that issue a lot on my old map, thus the need for an internal line for passengers only. A huge contributing factor to the gridlock on the rail though, was all the intersections, since the trains were so long, they'd block each other, making it back up pretty quick, I've tried to avoid rail mostly on this new map, only putting one cargo station on the outskirts of town for bringing in goods.

Passenger lines are fine and completely separate from freight, bypass lines for stations (there's probably a proper name for it) seem to keep the lines uncongested - although you have a bit more control over the number of trains on the passenger lines. It would be nice to be able to see how much freight each station is actually loading and unloading.

I do have a few intersections as I've tried to make all the freight lines join up in a big loop, I think I might change it to point-to-point as a test and have a bunch of separate lines. I also added a loop road between a freight station and a cargo terminal, that seems to work quite well.

22
Sandbox / Re: Cities: Skylines
« on: March 23, 2015, 10:45:31 am »
I've sorted out most of my road congestion by using lots of roundabouts and highways, the main problem I have is with freight trains. I have 2 separate rail networks for freight, one for outside trains and one for inside the city and the latter keeps filling up with trains - the game seems to be spawning too many trains as they're not even full. The passenger rail network is on separate lines so it's not that getting in the way either.

23
Technology & Hardware / Re: SNAP Internet
« on: March 23, 2015, 10:07:38 am »
yay for SNAP going down the SHitter not,

well at least you know that the Huawei based 2 degrees company will be watching your traffic from china with interest...

I was a happy Snap customer..  phoned SPARK this mornign (and i hate spark)  not sticking around to watch my favourite isp become a seething cesspool of shitness and support issues, not to mention for same price Spark currently have unlimited VDSL cheaper than SNAP..

Sorry Snap

Yer I agree with you, I take back my recommendation for Snap now. The only experience I've had with 2degrees is when my wife was with them, their support staff were completely useless. It takes quite a bit to make her angry (with me usually being the cause) but she was shaking after getting off the call with them.

24
Technology & Hardware / Re: SNAP Internet
« on: March 23, 2015, 10:04:33 am »
Confirmed, Snap has been purchased by 2degrees:

2degrees has purchased ISP Snap and will launch fixed-mobile services later this year.

Snap CEO Mark Petri will join the 2degrees leadership team and lead the fixed services division.

2degrees workforce will expand to 900 people with 120 joining from Snap.

25
Technology & Hardware / Re: SNAP Internet
« on: March 23, 2015, 08:58:13 am »
I guess we'll find out in about an hour. I think Callplus buying 2degrees would make things interesting, but the current rumour is that 2degrees bought Snap for $26 million - http://techday.com/story/2degrees-no-not-sold-buying/

Pages: [1] 2