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Other Games / Re: Get Some Natural Selection 2 Servers
« on: June 27, 2014, 08:00:12 pm »
Hello
I'm an admin from the Australian NS2 community at AusNS2.org helping oversee both the public and competitive AusNS2 communities that play this game.
I think it's great that you guys have taken an interest in hosting a server for the game, but it is seriously under-performing and causes an 'interesting' experience, especially at a sale period when there are many new players coming into the game.
http://ns2servers.devicenull.org/servers/1400391/203.97.27.203:27015
If you have a look at this link, you will see performance graphs for recent play on this server. Pretty much anything under 28-30 ticks is unacceptable to play on and turns into a bad experience for the player. High performing servers barely drop from that, even in the late game where entity counts are high.
Now of course, I can't tell you what to do with your servers, and I know this game has hefty requirements for both server and client, but I can recommend the player count be lowered to 16 or 18 players or putting the server on a box with beefier hardware. Typically it is single core CPU performance that affects a server primarily.
Thanks for the consideration in advance.
I'm an admin from the Australian NS2 community at AusNS2.org helping oversee both the public and competitive AusNS2 communities that play this game.
I think it's great that you guys have taken an interest in hosting a server for the game, but it is seriously under-performing and causes an 'interesting' experience, especially at a sale period when there are many new players coming into the game.
http://ns2servers.devicenull.org/servers/1400391/203.97.27.203:27015
If you have a look at this link, you will see performance graphs for recent play on this server. Pretty much anything under 28-30 ticks is unacceptable to play on and turns into a bad experience for the player. High performing servers barely drop from that, even in the late game where entity counts are high.
Now of course, I can't tell you what to do with your servers, and I know this game has hefty requirements for both server and client, but I can recommend the player count be lowered to 16 or 18 players or putting the server on a box with beefier hardware. Typically it is single core CPU performance that affects a server primarily.
Thanks for the consideration in advance.