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Messages - Spoonguard
1
« on: October 09, 2013, 11:41:30 am »
change my avatar to something longhair you say
2
« on: October 09, 2013, 03:24:55 am »
Ban this guy? ...for digging up old threads?
3
« on: February 16, 2011, 06:07:44 pm »
Software for complete tethered wireless DSLR shooting. Think of it as RDC to the DSLR, and being able to control every aspect of the camera. But until tehy put BT in the cameras its still a 'wish'.
As for cheap, I meant the software, $20, as opposed to $200-$5000 to run on a win/osx platform. (for a good piece of software) I have read about people putting ipads in cars as instrument clusters also as a alternative to hugely expensive specialist solutions. Seems like both applications could be better with a tablet/touchsceen that had a proper USB host and a sd-card slot.
4
« on: February 16, 2011, 05:03:46 pm »
DSLR and tethered 'wireless' shooting.
would be very sexy with an iPad. (if the current support was expanded). Yes a eeepc or laptop could do it too if it was BT. but the ipad software already available is just pure bliss to use, and cheap! software to do what, forgive my ignorance. And the ipad is hardly cheap compared to even a touchscreen netbook...
5
« on: February 16, 2011, 04:43:00 pm »
I dont own a iPad.... yet.... im very tempted, will all depend on if Nikon adds BT to their cameras and the support from there.
I own a mac book pro, imacs and custom built pcs. Still when im browsing, very little need for a keyboard, I can't see any clear major disadvantage that the iPad would have there. why would you want to connect a camera to a ipad? it already has a camera! They are tactile feedback pressure sensors, pretty fancy stuff. but are they useful for anything
6
« on: February 16, 2011, 04:14:57 pm »
when I browse (sans forums) i very rarely have to type...... bookmarks... WOW COMPUTERS TABLETS CAN DO THAT??
Last I checked, iPad could bookmark sites..... but maybe with bookmarks being a high end user ability, maybe it cant...... certainly seems out of your league SG I am guessing you don't have many bookmarks did you post this from your iPad?
7
« on: February 16, 2011, 03:44:26 pm »
If I am on the couch then surely there is a television nearby I could watch this movie on
and a e-book would be much better read on something with an e-ink display. or a actual book!
and in 5 years time I would laugh at the people impulsive enough to buy a horrendously overpriced grainy and glaring LCD tablet. Assuming, of course, display technology doesn't stagnate and hyperinflation doesn't kick in.
8
« on: February 16, 2011, 03:30:36 pm »
Ferrari? Funny how the dickheads appear when you show up. I don't think your anomalyanalogy works very well. The ipad is more like a brakeless fixie bike in a world of cross bikes.
9
« on: February 16, 2011, 01:40:23 pm »
Rereading the original post, where the hell are you getting these insane prices? $1400 is overpriced for an iPad and Way Too Much for a Android tablet, even the galaxy.
10
« on: February 16, 2011, 01:07:57 pm »
Stock management or stock-taking in a large warehouse is a great use for a tablet. So not an iPad then, since the iPad doesn't have a USB host that you could attach a scanner to.
11
« on: February 16, 2011, 12:58:00 pm »
A mouse, if you need to plug a mouse in, then it's not portable in the same way a tablet is. You need a flat surface to use a mouse.
Tablets defiantly have valid uses, for situations were you have to use it walking around, I can think of many work related situations where a touchscreen is far superior to a mouse. Really? List them. They make eeePCs now that have touch screens. And they are comparable in price to iPads. The battery life isn't as good, but then again that would be because it can do useful work with the battery. And it doesn't need itoons.
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« on: February 16, 2011, 11:47:35 am »
Both are fairly useless, but it will take you longer to realise this with the iPad.
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« on: January 25, 2011, 07:31:17 pm »
I need a Giantrapest
14
« on: January 24, 2011, 06:45:12 pm »
I can plug 3 screens into my 8800GTX-equipped PC - 2 into the GPU and 1 into the onboard VGA. So presumably a properly equipped 3 output eyefinity/Hyrdravision/3d surround card in a motherboard with a onboard could have 4 outputs - although you will only be able to render 3d on one display.
I assume a pair of non-sli/crossfired GPUs could do the same as long as they where of a make and model that could play nicely
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« on: December 01, 2010, 03:27:54 am »
all creme eggs are shit, regardless of origin
your opinion is wrong, h0max
all opinions are shit, regardless of origin
this be true
This, also is a opinions
16
« on: November 26, 2010, 04:49:46 pm »
a most strange thread. the only way to win is not to post
17
« on: November 25, 2010, 10:04:36 pm »
WWII is pretty cool guy, eh nukes japan and doesn't afraid of anything
18
« on: November 25, 2010, 08:46:33 pm »
You are right that arrays are a abstraction. But without them, the language syntax would be much less flexible. In most languages your cubbyhole example would require some sort of for loop with some string concatenation to query every cubbyhole in whatever set, which is much harder than using a numbered array.
The most common application of Arrays is bitmaps. Lets consider a 16x16 picture, with colour, an icon if you will. To store this, we can use a array like int icon [16][16] for instance. We can then draw a icon with 3 small squares in red, green and blue by defining each pixel in code:
#DEFINE white 0xFFFFFF #DEFINE red 0xFF0000 #DEFINE green 0x00FFF0 #DEFINE blue 0x0000FF
icon[1],[1] = white; icon[2][1] = white ; icon[3][1] = white ; icon[4][1] = white ; icon[5][1] = white ; icon[6][1] = white ; icon[7][1] = white ; icon[8][1] = white ; icon[9][1] = white ; icon[10][1] = white ; icon[11][1] = white ; icon[12][1] = white ; icon[13][1] = white ; icon[14][1] = white ; icon[15][1] = white ; icon[16][1] = white ; icon[2][2] = red ; icon[3][2] = red ; icon[4][2] = white ; icon[5][2] = white ; icon[6][2] = white ; icon[7][2] = white ; icon[8][2] = white ; icon[9][2] = white ; icon[10][2] = white ; icon[11][2] = white ; icon[12][2] = white ; icon[13][2] = white ; icon[14][2] = white ; icon[15][2] = white ; icon[16][2] = white ; icon[2][3] = red ; icon[3][3] = red ; icon[4][3] = white ; icon[5][3] = white ; icon[6][3] = white ; icon[7][3] = white ; icon[8][3] = white ; icon[9][3] = white ; icon[10][3] = white ; icon[11][3] = white ; icon[12][3] = white ; icon[13][3] = white ; icon[14][3] = white ; icon[15][3] = white ; icon[16][3] = white ; icon[2][4] = white ; icon[3][4] = white ; icon[4][4] = green ; icon[5][4] = green ; icon[6][4] = white ; icon[7][4] = white ; icon[8][4] = white ; icon[9][4] = white ; icon[10][4] = white ; icon[11][4] = white ; icon[12][4] = white ; icon[13][4] = white ; icon[14][4] = white ; icon[15][4] = white ; icon[16][4] = white ; icon[2][5] = white ; icon[3][5] = white ; icon[4][5] = green ; icon[5][5] = green ; icon[6][5] = white ; icon[7][5] = white ; icon[8][5] = white ; icon[9][5] = white ; icon[10][5] = white ; icon[11][5] = white ; icon[12][5] = white ; icon[13][5] = white ; icon[14][5] = white ; icon[15][5] = white ; icon[16][5] = white ; icon[2][6] = white ; icon[3][6] = white ; icon[4][6] = white ; icon[5][6] = white ; icon[6][6] = blue ; icon[7][6] = blue ; icon[8][6] = white ; icon[9][6] = white ; icon[10][6] = white ; icon[11][6] = white ; icon[12][6] = white ; icon[13][6] = white ; icon[14][6] = white ; icon[15][6] = white ; icon[16][6] = white ; icon[2][7] = white ; icon[3][7] = white ; icon[4][7] = white ; icon[5][7] = white ; icon[6][7] = blue ; icon[7][7] = blue ; icon[8][7] = white ; icon[9][7] = white ; icon[10][7] = white ; icon[11][7] = white ; icon[12][7] = white ; icon[13][7] = white ; icon[14][7] = white ; icon[15][7] = white ; icon[16][7] = white ; icon[2][8] = white ; icon[3][8] = white ; icon[4][8] = white ; icon[5][8] = white ; icon[6][8] = white ; icon[7][8] = white ; icon[8][8] = white ; icon[9][8] = white ; icon[10][8] = white ; icon[11][8] = white ; icon[12][8] = white ; icon[13][8] = white ; icon[14][8] = white ; icon[15][8] = white ; icon[16][8] = white ; icon[2][9] = white ; icon[3][9] = white ; icon[4][9] = white ; icon[5][9] = white ; icon[6][9] = white ; icon[7][9] = white ; icon[8][9] = white ; icon[9][9] = white ; icon[10][9] = white ; icon[11][9] = white ; icon[12][9] = white ; icon[13][9] = white ; icon[14][9] = white ; icon[15][9] = white ; icon[16][9] = white ; icon[2][10] = white ; icon[3][10] = white ; icon[4][10] = white ; icon[5][10] = white ; icon[6][10] = white ; icon[7][10] = white ; icon[8][10] = white ; icon[9][10] = white ; icon[10][10] = white ; icon[11][10] = white ; icon[12][10] = white ; icon[13][10] = white ; icon[14][10] = white ; icon[15][10] = white ; icon[16][10] = white ; icon[2][11] = white ; icon[3][11] = white ; icon[4][11] = white ; icon[5][11] = white ; icon[6][11] = white ; icon[7][11] = white ; icon[8][11] = white ; icon[9][11] = white ; icon[10][11] = white ; icon[11][11] = white ; icon[12][11] = white ; icon[13][11] = white ; icon[14][11] = white ; icon[15][11] = white ; icon[16][11] = white ; icon[2][12] = white ; icon[3][12] = white ; icon[4][12] = white ; icon[5][12] = white ; icon[6][12] = white ; icon[7][12] = white ; icon[8][12] = white ; icon[9][12] = white ; icon[10][12] = white ; icon[11][12] = white ; icon[12][12] = white ; icon[13][12] = white ; icon[14][12] = white ; icon[15][12] = white ; icon[16][12] = white ; icon[2][13] = white ; icon[3][13] = white ; icon[4][13] = white ; icon[5][13] = white ; icon[6][13] = white ; icon[7][13] = white ; icon[8][13] = white ; icon[9][13] = white ; icon[10][13] = white ; icon[11][13] = white ; icon[12][13] = white ; icon[13][13] = white ; icon[14][13] = white ; icon[15][13] = white ; icon[16][13] = white ; icon[2][14] = white ; icon[3][14] = white ; icon[4][14] = white ; icon[5][14] = white ; icon[6][14] = white ; icon[7][14] = white ; icon[8][14] = white ; icon[9][14] = white ; icon[10][14] = white ; icon[11][14] = white ; icon[12][14] = white ; icon[13][14] = white ; icon[14][14] = white ; icon[15][14] = white ; icon[16][14] = white ; icon[2][15] = white ; icon[3][15] = white ; icon[4][15] = white ; icon[5][15] = white ; icon[6][15] = white ; icon[7][15] = white ; icon[8][15] = white ; icon[9][15] = white ; icon[10][15] = white ; icon[11][15] = white ; icon[12][15] = white ; icon[13][15] = white ; icon[14][15] = white ; icon[15][15] = white ; icon[16][15] = white ; icon[2][16] = white ; icon[3][16] = white ; icon[4][16] = white ; icon[5][16] = white ; icon[6][16] = white ; icon[7][16] = white ; icon[8][16] = white ; icon[9][16] = white ; icon[10][16] = white ; icon[11][16] = white ; icon[12][16] = white ; icon[13][16] = white ; icon[14][16] = white ; icon[15][16] = white ; icon[16][16] = white ;
Now, if we only need 8x8 of the 16x16 icon, we can manipulate the array thus:
for (int x=1, int y=1, x<8, y<8, x++, y++) { print(x,y) return 0; }
19
« on: November 25, 2010, 02:16:41 pm »
Being restricted to 1-D arrays isn't that bad.
I don't know of a language that restricts you to this
20
« on: November 25, 2010, 02:03:46 pm »
Array's should only hold a number of "items" in one dimension.
...what? I am not familiar with C# so I don't know what you are specificity referring to, but being restricted to one-dimensional arrays would be crippling
21
« on: November 25, 2010, 01:21:49 pm »
Got my Thinkpad today.
Pretty much jizzed in my pants.
Clitmouse?
22
« on: November 25, 2010, 12:24:19 pm »
I don't think the time travelling mechanic would work in multiplayer. It's more akin to a savegame/reload feature intergrated as a game mechanic.
Sorta how I play RTS now - lots of pausing, and reloading for forward intelligence. I guess the whole thing is result of a intellectual excise to answer how saving and reloading must appear to your computer opponents.
23
« on: November 24, 2010, 06:00:51 pm »
You can download Visual Studio Express in your language of choice here. http://www.microsoft.com/express/Downloads/
If you want to start really easy, you can start with small basic http://smallbasic.com/
I'm not sure what you need for game modding.
Generally, C and C++. Most game engines have a high-level scripting language based on either C or C++. Exceptions include Unity3D, which uses Mono (.NET); Gamebyro, which uses Lua.
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« on: November 24, 2010, 02:58:22 pm »
Yep, they are the ones.
I ran it, used it to calculate my taxes, I owe 0 dollars, good job
I ran it, amused myself with the overflow errors
25
« on: November 21, 2010, 11:25:18 pm »
With the help of Problems, I am now downloading a legit version of Visual Studio 2010 >.<
Still keen to give Python a go but haven't had much time today lol
Expect Problems! But at least you won't have Issues.
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