Topic: Sim City

Offline Tiwaking!

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Quote from: Arnifix;1520258
Tiwa, that sounds like a great feature. So of course not.

Quote from: Arnifix;1520295
I haven't seen an option like that, no.

Quote from: Spacemonkey;1520868
It's the way the engine works. Unlike previous games where building lots were assigned to the game grid, in the new one, the buildings are always attached to roads. If there is no road, the building can't exist.

In order to accommodate what you are suggesting, they would have to go back to a grid based system.

Quote from: Th3.Dud3.Abid3s;1520883
Then the engine is broke......and this is not a true city building simulator. :hopelessness:

So, what you guys are trying to tell me is that this is a new game that has better graphics, less features, less functionality, and a less logical structure than the previous game?


I place the blame for games like this squarely on those who deserve it: People who would pay money for this shit.

Reply #100 Posted: March 15, 2013, 11:19:50 pm
I am now banned from GetSome

Offline Pyromanik

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Reply #101 Posted: March 16, 2013, 12:28:52 am
Everyone needs more Bruce Campbell.

Offline Bell

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Quote from: Tiwaking!;1520899
I place the blame for games like this squarely on those who deserve it: People who want better graphics.

fixt

Reply #102 Posted: March 16, 2013, 01:16:25 am

Offline Apostrophe Spacemonkey

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Quote from: Tiwaking!;1520899
So, what you guys are trying to tell me is that this is a new game that has better graphics, less features, less functionality, and a less logical structure than the previous game?


I place the blame for games like this squarely on those who deserve it: People who would pay money for this shit.

The road based system is much better the a grid based system.

Curvy roads are awesome.

Reply #103 Posted: March 16, 2013, 02:52:46 am

Offline Retardobot

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Is it easy to pick up?

Does it have a tutorial?

Reply #104 Posted: March 16, 2013, 12:08:13 pm



Offline Tiwaking!

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5 video game features we could live without
Quote
‘Always-on’ Internet connections

If you tried to play SimCity earlier this month -- only to be denied -- you know the pain of mandatory Internet connections.

Reply #105 Posted: March 16, 2013, 05:21:20 pm
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Offline Apostrophe Spacemonkey

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Quote from: Tiwaking!;1520940
5 video game features we could live without


This annoys me.

Quote
If you tried to play SimCity earlier this month -- only to be denied -- you know the pain of mandatory Internet connections.

When you buy a game, you want to be able to play it immediately. That seems simple enough. But when a game requires you to log into the company's servers every time you want to play -- even if it’s a single-player experience -- it can be a serious headache.


The game was not designed as a single-player game, nor was it advertised as such. Just because all previous Sim City games were, doesn't mean this one has to be.

People who bought the game should have know that (internet connection required would have been part of the system requirements).

The launch was a disaster due to insufficient server capacity, no doubt about that. But I'm getting sick of people calling it a single player game.

Reply #106 Posted: March 16, 2013, 05:45:12 pm

Offline Plasma

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Guess ill get dead space 3

https://help.ea.com/article/simcity-something-extra

Quote
    Battlefield 3 (Standard Edition)
    Bejeweled 3
    Dead Space 3 (Standard Edition)
    Mass Effect 3 (Standard Edition)
    MOHW (Standard Edition)
    NFS Most Wanted (Standard Edition)
    Plants vs. Zombies
    SimCity 4 Deluxe Edition

Reply #107 Posted: March 19, 2013, 08:52:48 am

Offline Xsannz

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Hmmm either deadspace or masseffect...

God damn that i own most of the above.

Reply #108 Posted: March 19, 2013, 08:58:20 am

Offline Benji77

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Not sure what to get.

Was hoping they would include crysis3.

Reply #109 Posted: March 19, 2013, 09:05:47 am
Arrrr!!! I\'m a Pirate!

Offline oefox

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Haha, I see what they did there, yes we 'messed up' so here have one of our other games...but you'll have to buy their DLC's in order to play them muhahaha

Reply #110 Posted: March 19, 2013, 09:06:51 am
- badfox

Offline Apostrophe Spacemonkey

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Who else is playing?

Add me as a friend 'Spacemonkeynz'

I'm playing on the pacific server. We can start up an GetSome region.

Reply #111 Posted: March 19, 2013, 09:15:24 am

Offline Xsannz

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Yeah its bs i own most of them....

In fact only game i dont is pvz and i have that on steam.

Ffs.

Could have offered something more premuim like tomb raider.

Or even something like the back catalogue of sims2

Reply #112 Posted: March 19, 2013, 09:16:33 am

Offline Plasma

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I was hoping for Tomb raider as well.

Reply #113 Posted: March 19, 2013, 11:27:14 am

Offline oefox

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See that the EA CEO has resigned (rage quit)

Reply #114 Posted: March 19, 2013, 02:31:34 pm
- badfox

Offline Apostrophe Spacemonkey

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Quote from: Retardobot;1520928
Is it easy to pick up?

Does it have a tutorial?

Yes it is, and yes it does.


Something to keep in mind though is it's easier for cities to support each other, then it is for one city to support itself. Things like police and fire are expensive to start with, so if your playing with someone else, they can build a fire station, and you can build a police stations.


Games been fun so far, but I've only played 5 hours.
Last Edit: March 19, 2013, 04:21:58 pm by Spacemonkey

Reply #115 Posted: March 19, 2013, 04:18:06 pm

Offline mycoolcar

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I don't know what to get. Someone convince me to get something.

Reply #116 Posted: March 20, 2013, 07:52:42 pm

Offline Apostrophe Spacemonkey

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Plants vs Zombies of course.

Reply #117 Posted: March 21, 2013, 02:22:43 am

Offline Benji77

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haven't been addicted to a game in a long time. I'm really enjoying this.

There are some problems but I'm sure they'll get patch.

Reply #118 Posted: March 21, 2013, 01:20:48 pm
Arrrr!!! I\'m a Pirate!

Offline Apostrophe Spacemonkey

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Been playing for a few days, 0 problems.

Plus I got a free game, score.

Reply #119 Posted: March 22, 2013, 10:16:50 am

Offline Plasma

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My decent city is fucked, wont even load anymore :(

Reply #120 Posted: March 22, 2013, 10:23:33 am

Offline Apostrophe Spacemonkey

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My city is awesome, I'm pumping oil like a mad Texan oil baron.


Oh hi trees, out of my way. Oil pump goes here. School? Not anymore, more oil pumps!

[ATTACH=CONFIG]7829[/ATTACH]
Last Edit: March 23, 2013, 10:25:49 am by Spacemonkey

Reply #121 Posted: March 22, 2013, 12:29:27 pm

Offline Apostrophe Spacemonkey

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ok, since I've been playing for 2 weeks, I think it's time I gave a review of the game.

I got the game about a week after it was available in New Zealand, and by that time most of the issues which had plagued the launch had been sorted. (I have had zero issues with connecting to the server, loading cities etc). In a way I was lucky.

Connection Issues
It was a major fuckup for Maxis, they should have known that demand was high based on pre-orders, or did a open beta on of the weekends to stress test their servers. (The Beta's were nothing really more then a short teaser game made available to a select few).

As it didn't affect me, not much else I can say.

I did get a free game :)

The Game
The game is different from the previous Sim city games in the following ways.

Game is full 3D engine, this is great. Can move the camera around, zoom right in, view other cities in the distance, building shadows etc. Basically the 3D engine gives a much more beautiful game.

The city is a ground up simulation, instead of previous games which were top down simulations. i.e the city is simulated on individual units (people, cars, water, sewage). Each unit/agent follows simple patterns, but when combined with everything else creates a very dynamic city.

There are benefits to this, and some disadvantages.
It's an actual simulation.
It makes for a more exciting game.
Much more processing power needed.
Agents sometimes have strange behaviour.

City Size
The city size is small, and there have been many complaints about this. This could be due to engine limitations, or design choice, I don't know.

I find that there is little point have vast suburbs with low density housing, as there is just no room for it. What you have to end up doing is pack everyone into high density apartments in order to get a large working population in a small area.

Maxis said they have plans to make the city size bigger, but no time frame yet.

Buildings
There is far more micromanagement then in previous games, this somewhat makes up for the smaller city sizes. You now have a small dynamic interesting square of city, instead of the massive, repetitive city blocks in sc4. Pretty much all city buildings (police station, schools, power plants etc) can be customised by added more classrooms, jail cells etc (Jail cells for the police station, not the school :p).
This allows you to upgrade your buildings as the city requires it.

City Specialisation
There is a whole new aspect to the game, which is the ability to mine for resources, oil, coal, and ore. Theses can be exported for cash, which can use to support your cities income. They can also be refined into more expensive products as the buildings become unlocked, plastics, fuel, processors, TV's, which can be exported for even more money.

Oil and coal can be feed directly to your power plants, which makes for a cheap source of power. And you can make a lot of cash from recycling by producing plastics and alloys which can be made into processors.

Wind and Solar power take up a lot of room, which sucks when space is in high demand. Therefore a oil, coal or nuclear power plant is usually always the best option. So much for being green.


Region Play
You can buy power, water etc off neighbour cities, which is great when starting out, as a power plant is costly upfront. However it can not be depended on in the long run. Your people will also travel between cities for work, which is a cool, but causes lots of traffic around your cities entrance (of which their usually is only one).





I'd give the game 7/10. If they eventually increase the city size, I'd increase that to an 8, or even 9.
Last Edit: April 02, 2013, 03:09:46 pm by Spacemonkey

Reply #122 Posted: April 02, 2013, 03:03:51 pm

Offline EuphoricBliss

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I put close to 100 hours into it... Yer mad if you think increasing plot sizes would up the game score to 8/9.... Upping the plot sizes isn't going to fix the broken mechanics namely the way RCI currently functions.

I would give the game a 7 but it's going to take a lot more work than increased plot sizes for me to hand out extra brownie points... 100% residential w/ no power, sewage and water? No problem ! Your bankroll is in the green my friend!

can't believe you called the game exciting... it's like watching paint dry once you lay down your grid.

http://www.reddit.com/r/SimCity/comments/1b3q1e/my_new_132_million_population_100_residential

what micromanagement?
Last Edit: April 02, 2013, 03:29:05 pm by EuphoricBliss

Reply #123 Posted: April 02, 2013, 03:23:05 pm
Quote from:
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Offline Th3.Dud3.Abid3s

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After extensively playing Cities XL (which has full mod support; yeah, curvy roads and shit), "Sim Suburb" is nothing but a cheap joke! Once again folks, beware of anything with EA involvement....

Reply #124 Posted: April 03, 2013, 06:11:13 pm