P.Dalziel;540503']as it will always boil down to upgrades and skills - yawn a stats based pissing contest.
I believe you're familiar with another game that is all about stats and upgrades, called Bf2?
As I said, EVE is not a fun game. Comprehende?
You would think that a forum of people over the age of 16 would be able to hold a civil conversation would\'nt you?
E3 Preview: Dust 514Mike Kayatta | 9 June 2012 4:00 amMuch like its parent game EVE Online, Dust 514 is a game of interesting ideas, and oppressive execution. The game is fun- that much is clear -but many of the game's aspects will likely be far from your comfort zone. Fortunately, the game is free-to-play, so, once launched, it will be easy to make the choice for yourself.For those of you unfamiliar, Dust 514 takes place inside the universe of another game: PC exclusive MMO EVE Online. But when I say "inside", I don't mean "based on"; Dust is literally happening within the framework of EVE. In EVE, groups of players fight for control of certain planets from the safety of their spaceships, leaving someone to do the actual dirty work by fighting it out on the surface. In Dust that someone is you: a clone mercenary for hire. Yes, you're a clone, a golden explanation as to why you keep showing up again every time you were shot in the face.
Skills work similarly to EVE, most slowly gaining over time, even when you aren't there to grind them. Though you're a death-prone clone, your consciousness is your own, and it's that, not your perishable body, that maintains what you've learned.I played my first match somewhere in the something system, in the something galaxy, on planet something-82352. There are that many places to fight: literally every planet from the game of EVE. I chose from one of six pre-made classes, though come full release time, players will be on their own to completely customize each loadout for themselves.Once on the ground, I was met with a competent shooter. Things felt pretty standard, which isn't to say bad. The health seemed just a tad too high (possibly due to the severe punishment of getting killed), but otherwise I was right at home as someone with moderate to high shooter experience. I was able to call in a variety of vehicles to spice things up, as well as do some interesting things on the map, such as hop inside of a turret, or spawn on a plane circling the battlefield. Once, my car got stuck on some terrain, and then it happened again. Most things worked just fine, but at least in my demo, there were a few kinks to still work out.