Half Life
I dunno.It was poos shooty gameplay with a brilliant setting, narrative, and characters.For the time: Poos shooty gameplay games had little narrative beyond "You shoots the people and they fall down"In that respect: Ico is similar. Poos escorty quest gameplay with a brilliant setting, narrative, and characters.Or Tetris. Poos puzzley gameplay with a simple design and interface.
poos? Poos?!? POOS?!?!?Heathen, Unwashed, Heresy!also with my reasoning for the greatest game ever is what it did for all subsequent games - it forced the story to not only be integral to the game but also be told through the game. No longer was the plot an after thought with a screen of text telling you something had happened...
I was having a look through games from 1996, games from 1997, and games from 1998 and you know what?
Marathon is a first-person shooter video game developed and published by Bungie, and released in December 1994Although Marathon features action-heavy, first-person shooter gameplay similar to Doom and other contemporaries, the game is renowned for having an intricate story line that is also an essential element of its gameplay
it was widely seen as a Macintosh counterpart to Doom
Elite on the amstrad was great as well, tough to dock though!
DescriptionA cross-platform, user-modifiable three-dimensional space trading and combat game.
and I should probably include alex the kid as it was built in to my Sega and I ended up being able to clock it without dying.
DUKE3D
I remember playing duke3d and being wow'd by the fact the environment actually allowed you to be on a level directly above someone.
http://www.youtube.com/watch?v=BHDJm1D2ELw