i had kinda hope speakman had died, what a pity
The osteopath subsequently massaged my breast and nipple area for almost an hour. He stated this was a normal and common treatment for toothache.
So is this how you guys treat toothache in Christchurch?QuoteThe osteopath subsequently massaged my breast and nipple area for almost an hour. He stated this was a normal and common treatment for toothache.http://www.stuff.co.nz/national/10631885/Complaint-after-breast-massaged-for-toothache
Top Geary - 27th May 2016 at 12:10 AMI've learnt to ignore when you say derogatory things to me
"you know what, boob play doesn't actually fix toothache".
Ooo you sour cunt.
Fuck I hate OpenGL.....back to its miserable bullshit again one more time.It's actually GLSL, a retarded inbred shit stain of a language loosely based off C.When you try to cast a vec2 to a vec4 it'd be cool if it actually told you, instead of telling me I was missing a close bracket in an if statement.Spent an hour hunting through my code for the extra open bracket.
Depends on the IDE
Surgery booked, the metal is coming out!
get a sony or nikon for the DR, so so so much better than canons
Quote from Bounty Hunter: October 22, 2014, 12:18:29 amFuck I hate OpenGL.....back to its miserable bullshit again one more time.It's actually GLSL, a retarded inbred shit stain of a language loosely based off C.When you try to cast a vec2 to a vec4 it'd be cool if it actually told you, instead of telling me I was missing a close bracket in an if statement.Spent an hour hunting through my code for the extra open bracket.you know the IDE probably has bracket underline to show which one closes and opens right?
Quote from Xsannz: October 22, 2014, 07:15:02 amQuote from Bounty Hunter: October 22, 2014, 12:18:29 amFuck I hate OpenGL.....back to its miserable bullshit again one more time.It's actually GLSL, a retarded inbred shit stain of a language loosely based off C.When you try to cast a vec2 to a vec4 it'd be cool if it actually told you, instead of telling me I was missing a close bracket in an if statement.Spent an hour hunting through my code for the extra open bracket.you know the IDE probably has bracket underline to show which one closes and opens right?codeblocks doesn't have highlighting for glsl, just C/C++Even then it wouldn't pick up on the incorrect cast as the function isn't properly defined until compile time. Actually I have no idea how glsl compiles....so maybe?
let me guess it doesn't give a line warning in the compiler output either...
Quote from Xsannz: October 22, 2014, 12:25:54 pmlet me guess it doesn't give a line warning in the compiler output either...Nah it gave a line warning, but it was warning me about the if statement that the function call was underif(main1normal > 0) // warning here if missing closing parathesis{ EmitCreaseVertex(p0,p1,n0,n1); // error here p0,p1,n0,n1 were vec2 type, the function specified above was vec3}It's done now, back to fsae.