Topic: DayZ Updates

Offline HandofBlood

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http://www.dayzmod.com/downloads.php

ARMA2 Beta patches here :http://www.arma2.com/beta-patch.php


v1.7.6

Prerequisites:


* [Prerequisites] beta-patch (http://ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_102285.zip).
* [Prerequisites] Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328)
* [Prerequisites] New Mission File Downloaded from (http://www.silentspy...sion-generator/)

Build Notes:


* dayz_code
* dayz_sfx
* dayz_server
* dayz_communityassets

Changelog:


* [NEW] - Added a 2 minute delay to new zeds spawning once MaxLocal zeds fall's below the acceptable level.
* [NEW] - Added new sfx for chopping wood.
* [NEW] - Started Update for Cherno intro. (map intro)
* [NEW] - Zed attraction, this will draw zeds to loiter closer to players over time.
* [NEW] - BAF_L85A2_RIS_SUSAT - (Heilcrash - HeliCrash_No50s)
* [NEW] - Crossbow Quiver added - 6 arrow mag size.
* [NEW] - WoodenArrow added 6 arrows can be turned into a quiver.
* [NEW] - WoodenArrow can be picked up after use.
* [NEW] - 20% of breaking WoodenArrow when firing it.
* [NEW] - Crowbar now attaches to toolbelt.
* [NEW] - Added Anti teleport script. Reported to server's RPT log
* [NEW] - New models by JoeysLucky22:
- (Soda)  Long's Island Iced Tea (Clayton)
- (Soda)  Dr. Wasteland (Dr. wasteland)
- (Soda)  Mikhail Made Lemonade (-=PA=-Mikhail)
- (Soda)  LVG Root Beer (LVG)
- (Soda)  Mountain Green
- (Soda)  mZLY yZLY (mZLY)
- (Soda)  R4Z0R soda (R4Z0R)
- (Soda)  Smasht (Smasht)
- (Beer)  Rabbitman (Rabbitman)
- (Can) Bad Guy's Ubiquitous Peaches (UbiquitousBadGuy)
- (Can) Chef Boneboy Ravioli (Boneboys)
- (Can) Curgon's Chicken Noodle Soup (Curgon)
- (Can) Demon Groves Green Beans (DemonGroover)
- (Can) FraggleOs (Fraggle)
- (Can) Griff Black Beans (Griff)
- (Can) Herpy Dooves Canned Muffins (DerpyHooves)
- (Can) Orlok Mixed Fruit (orlok)
- (Can) Powell's New England Clam Chowder (Powell)
- (Can) Unlabeled Can
- (Can) Tyler's Kidney Beans
- (Can) Conrad's Whole Kernel Corn

* [NEW] - New models by Elvaron:
- New melee weapon: Machete - (Farm - Hunting)
- New Food: Pack of pistachios
- New Food: Pack of trail mix
- New Food: MRE military rations (Military Loot)
- New junk loot
- Model for Compass instead of green pouch in loot pile
- 2rnd shells for pellet and slugshot shotgun ammunition (no more 8 bullets shown on ground when it's actually 2 bullets)
- New models and textures for FoodBaconRaw and FoodBaconCooked.
- Model and textures for Quiver.

* [UPDATED] - BoltsSteel replaced with WoodenArrows.
* [UPDATED] - BAF_L85A2_RIS_Holo Removed from crash site's added to Military tables
* [UPDATED] - loot weighted array generation fixed.
* [UPDATED] - Updated logout system to check radius of zeds from 50 meters to 35 meters (30 sec count)
* [UPDATED] - Player range on logout to 6 meters. (30 Sec count)
* [UPDATED] - Max Range of targets 120 meters down from 300 meters. (this should help long range agro, This is zeds max target range).
* [UPDATED] - AI behavior updated to try making them zigzag less.
* [UPDATED] - Added push bikes to the zeds pull from vehilce list.
* [UPDATED] - Epeen key moved to Custom Controls - Use action key 20 (No default key needs setting up)
* [UPDATED] - Zeds Targets array modified
* [UPDATED] - Weapon fire sounds divided by 2 (This will help us settle zeds hearing a little more) (107_DZ Zed pull range 450 meters / 2 = 225 meters (capped 120 meters aboue for now))
* [UPDATED] - Max local zeds per client now fixed at 40 zeds, Global at 40 +10 foreach player within 400 meters and total 500 zeds max.
* [UPDATED] - Added some Czech language
* [UPDATED] - Updated zed attraction to dead players from 50 meters to 20 meters.
* [UPDATED] - Players will now drop empty cans after consumption to nearest lootpile or creates new one.
* [UPDATED] - Updated Infection to cough, shake camera and loose blood.
* [UPDATED] - Updated russian string tables.
* [UPDATED] - Backpack Spawns should now see higher grade backpacks more.
* [UPDATED] - Deer stands has it's own loot table (Hunting).
* [UPDATED] - Reduced Zed Running Speed.

* [FIXED] - Zeds talk, lowed to 80 meters down from 200 meters this will stop any zeds targeting for sight/noise outside of this radius
* [FIXED] - CookedBeef StringTables now added.
* [FIXED] - Spanish, French StringTables updated.
* [FIXED] - logout timers updated from sleep 3 to sleep 1 this should now fix long logout timers.
* [FIXED] - Zeds should no longer walk though all objects. (Some objects can still be walked thought)
* [FIXED] - Updated refuel to attract zeds. (3-6 Meters)
* [FIXED] - EH's updated to work with Battleye filters.
* [FIXED] - Ammo counts now fixed on dc.
* [FIXED] - Zeds will no longer magically hit players just because they're within 3 meters. ( Zeds can no longer dmg without running the attack animations. (running into zeds will no longer dmg the player))
* [FIXED] - Fixed some base class's for vehicles reporting issues with crew
* [FIXED] - You can now logout with a broke leg.
* [FIXED] - Temperature icon should not disappear anymore.
* [FIXED] - Humanity should now work increase again.
* [FIXED] - Chemlights and flares now work again.
* [FIXED] - time is now set on startup.
* [FIXED] - Hatchet and crowbar don't require reload anymore.
* [FIXED] - Hatchet and crowbar no longer overwrite each other.
* [FIXED] - Exploit when converting Mags into other mags (Example - DMR to M24 then back)
* [FIXED] - Blood particles not shown for player.
* [FIXED] - Hide body animation not shown for player.

Combat Roll
* [Fixed] - No longer possible to combat roll with broken leg
* [Fixed] - Added 4 sec delay to multiple rolls.
* [Fixed] - No longer possible to combat roll over player created objects (tents, sandbags so on)
* [Fixed] - No longer combat roll in buildings.

* [REMOVED] - Chase combat logging systems removed. (Removed due to ealry warning of agro)
* [REMOVED] - Debriefing window has started to be cleaned up. (blank box on dc)
* [REMOVED] - BearTrap Due to issues with the trap still staying active after removal.
* [REMOVED] - DZ_Patrol_Pack_EP1 Due to us no longer planing to remove backpacks from new spawns.
* [REMOVED] - All chance based systems for sight and sound from zeds they will now only agro if in view or your making noise. Should allow more freedom to move.

Known Bugs:


Zombies attacking through objects.


v1.7.5.1


Prerequisites
* [Prerequisites] beta-patch ((Newest)).
* [Prerequisites] Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328)
* [Prerequisites] New Mission File Downloaded from (http://www.silentspy...sion-generator/)

Build Notes

Affected addons:
* dayz code
* dayz anims
* dayz server  (server admins only)
* mission file (server admins only)


Changelog:
* [NEW] Weapon - Sa58P_EP1. (Military)
* [NEW] Weapon - Sa58V_EP1. (Military)
* [NEW] Weapon - Sa58V_RCO_EP1. (MilitaryS)
* [NEW] Weapon - Sa58V_CCO_EP1. (MilitaryS)
* [NEW] Weapon - G36C. (HeliCrash)
* [NEW] Weapon - G36C_camo. (HeliCrash)
* [NEW] Weapon - G36A_camo. (HeliCrash)
* [NEW] Weapon - G36K_camo. (HeliCrash)
* [NEW] Weapon - M40A3 (MilitaryS)
* [NEW] Vehicle - HMMWV_DZ.
* [NEW] Vehicle - MH6J_DZ.
* [NEW] - Ability to flip ATV's.
* [NEW] - Zeds spawn while in vehicles.
* [NEW] - Zeds now have the ability to damage vehicles. This is limited to glass only once glass is destroyed players within will be damaged.
* [NEW] - Zeds now have the ability to pull you from open vehicles.
* [NEW] - New Load screens added.
* [NEW] - Chopper weapons can now be reloaded.
* [NEW] - UH60Wreck added
* [NEW] - New zed & loot spawn systems rewrote Phase 1.
* [NEW] - Revamped GUI icons to now empty as you lose the relevent item (blood,food,water) Thanks Des
* [NEW] - Infection changes when eating food and drinking water. (tin and canned items don't count)
* [NEW] - Epeen monitor added to display player stats. (Zombies Killed, Headshots, Murders, Bandits Killed, Humanity) - Press Scroll Lock to use
* [NEW] - Toolbox is now needed to build Wire,tanktrap.
* [NEW] - Etool is now needed to build Sandbags.
* [NEW] - 5 New types of food ("FoodmuttonCooked","FoodchickenCooked","FoodBaconCooked","HIDDEN","FooedRabbitCooked").
* [NEW] - 4 New Raw food. ("FoodbaconRaw","FoodchickenRaw","FoodmuttonRaw","foodrabbitRaw")
* [NEW] - Bloodbags can now give an infection.
* [NEW] - Added moving combat roll (KK's Volt).
* [NEW] - Survived Dayz added to Epeen monitor.
* [NEW] - Cutting down trees now attracts zeds.
* [NEW] - After you have eatern a canned product you now get an empty tincan back.
* [NEW] - Added definition of arrays for meatraw / meatcooked
* [NEW] - You can now eat raw meat (low hp add + possible infection), and Cooked meat (high hp add w/o infection)
* [NEW] - RawMeat blood values (beef-100,rabbit-400,bacon-150,chicken-100,mutton-100).
* [NEW] - Cookedmeat blood values (beef-600,rabbit-1600,bacon-400,chicken-400,mutton-400).
* [NEW] - You can now boil water using a fire,TrashTinCan or ItemSodaEmpty and fullwaterbottle
* [NEW] - Water (possible infection), and Boiled Water (w/o infection)

* [UPDATED] - BAF_L85A2_RIS_CWS replaced with BAF_L85A2_RIS_Holo. (HeliCrash)
* [UPDATED] - Added a much faster login process. (Advantages: Login Speed up)
* [UPDATED] - Limted amount of ammo found with weapons.
* [UPDATED] - Gender selection images updated thanks Des.
* [UPDATED] - Updated infection chance during zed attacks from 1/1000 to 1/500.
* [UPDATED] - Changed Loot tables to increase the supply of Antibiotic drops.
* [UPDATED] - Combat Mode is now affected by everything you do and everything done to you
* [UPDATED] - Updated Mi17_DZ and UH1H_DZ to max ammo Max 100 rounds per gun.
* [UPDATED] - UH1 Crash sites no longer all spawn on server start but throughout the game.
* [UPDATED] - Damage processing for zombieattacks with prebuilded weighted arrays. (Advantages: speedup and saves a lot of cpu cycles)
* [UPDATED] - Much faster fn_instring.
* [UPDATED] - Cargo space redo.
* [UPDATED] - CZ_VestPouch_EP1 to be more useful 12 slots 0 weapon slots.
* [UPDATED] - Zeds will talk to other zeds within 80 meter.
* [UPDATED] - Combat Logging is now active during Zombie chase.
* [UPDATED] - Backpacks updated.
* [UPDATED] - Animal Meat reset. 6(cow),4(goat),4(sheep),4(boar),2(Hen),1(Rabbit)
* [UPDATED] - Epeen monitor moved to scroll lock key and work started on moving to diary
* [UDDATED] - Massive cleanup remove all useless files.
* [UPDATED] - Redone all public EH's
* [UPDTAED] - Combat/zombie logout + anti-duping overhall
* [UPDATED] - String tables to include = English, German, Russian, Spanish, Dutch, French
* [UPDATED] - All base class's have been updated to match the dayz removal proc's (weapons)

* [FIXED] - Zeds hearing should now be fixed.
* [FIXED] - Temperature icon color now ranges from iceblue (cold) to red (hot)
* [FIXED] - German Tranlations updated.
* [FIXED] - mi17 gunner seat is now fixed (you no longer stand outside)
* [FIXED] - Bloodbag glitch fixed.
* [FIXED] - UH1Y_DZ animation issues.
* [FIXED] - Infection is now fixed loss of blood 3 per sec (will not drop below 3k blood)
* [FIXED] - Epeen monitor animation should now work correct without the fps drop.
* [FIXED] - DZ_Czech_Vest_Puch backpack class config.
* [FIXED] - Variable spelling mistakes hsould be corrected now.
* [FIXED] - Moved all new foods to stringtable.
* [FIXED] - Fixed infection chance when giving blood.(No longer applys to player giving blood) :-(
* [FIXED] - ALT F4 Sync issue now fixed
* [FIXED] - Pause menu can no longer be assigned to mouse keys to bypass respawn.

* [REMOVED] - BAF_L85A2_RIS_CWS (Based on poll)
* [REMOVED] - Banned m136 as it never really worked and served no real purpose.
* [REMOVED] - In Combat bot removed while we work on speed improvements.
* [REMOVED] - Peripheral Vision. (Peripheral Dots)
* [REMOVED] - MPTable Removed.

Hotfix Changes 1.7.5.1.

* [UPDATED] - STR_ITEMWATERBOTTLEBOILED_CODE_DESC - German (Eine Flasche mit abgekochten Wasser)
* [UPDATED] - STR_ITEMWATERBOTTLEBOILED_CODE_DESC - French (Une bouteille a été remplie d'eau bouillie qui peut être consommée.)
* [UPDATED] - HMMWV Cargo space. (transportMaxWeapons = 4;, transportMaxMagazines = 12;, transportmaxbackpacks = 4;)

* [FIXED] - HMMWV Should now be able to be repaired fully.
* [FIXED] - Gut object should be working without errors.
* [FIXED] - Repair option should now only work on vehicles.
* [FIXED] - AS50 was mistakenly banned now unbanned.
Last Edit: February 26, 2013, 04:51:37 pm by HandofBlood

Posted: May 24, 2012, 05:28:59 pm
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Offline .osiRiS

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Can you PM me updates if they come through - I will only react to emails I get when I'm at work.

Reply #1 Posted: May 24, 2012, 07:50:55 pm

Offline HandofBlood

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Sure No problem.

Reply #2 Posted: May 24, 2012, 08:30:03 pm
i5-4670K | Corsair H100 | ASRock Z87 Extreme4 | 8GB Corsair Dominator | EVGA/Asus GeForce GTX 680  SLi | 250GB Samsung 840 SSD | 2x Samsung Spinpoint F1 1TB | Windows 7 Pro 64bit | Corsair AX860i PSU | NZXT Phantom White

Offline Emrico1

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http://dayzmod.com/forum/showthread.php?tid=13032

1.7.1 is live.
Worrom updater isn't live with it yet.

There aren't servers yet.

Oh and this * [NEW]        DayZ: Now with additional cruelty! Spawn with only a bandage, painkillers, and a torch.                

Yowza

Files here http://cdn.armafiles.info/
Last Edit: June 17, 2012, 04:04:50 pm by Emrico1

Reply #3 Posted: June 17, 2012, 03:49:34 pm

Offline Speakman

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yikes, that puts an interesting spin on things. Lots of good changes in there though

Reply #4 Posted: June 17, 2012, 04:04:34 pm
Quote from: Mellcor
i had kinda hope speakman had died, what a pity

Offline Kayne

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Update now please

Please D:

Don't make a thread, just do it :D

Reply #5 Posted: June 17, 2012, 04:20:12 pm
Quote
Top Geary - 27th May 2016 at 12:10 AM
I've learnt to ignore when you say derogatory things to me

Offline Mev

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Update to 1.7.1 oSiris~!

Reply #6 Posted: June 17, 2012, 04:36:22 pm

Offline EuphoricBliss

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+1

Reply #7 Posted: June 17, 2012, 05:04:33 pm
Quote from:
I\'mma smash you IRL, buddy. You better finnish up that line cause you\'re gonna need to be in another state of mind to deal with the pain once I\'m done with you.

Offline swindle

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1.7.1 Changelog

http://stats.six-updater.net/mods/changelog/100629c6-901f-11df-b234-001517bd964c

H
UUUUUUGE changes here. Very Happy.

Going to give it a blast now.

Reply #8 Posted: June 17, 2012, 05:05:42 pm
If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate.

Offline Xsannz

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+1

Reply #9 Posted: June 17, 2012, 05:10:40 pm

Offline Mev

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Lots of players suffering infinite "Loading" screens trying to connect to the servers at the moment, also, wheres my baby D: NZ7!

Reply #10 Posted: June 17, 2012, 05:15:36 pm

Offline hoodieblanket

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really excited about this update

Reply #11 Posted: June 17, 2012, 06:15:07 pm

Offline Emrico1

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Man, zombies are pretty hardout now. Might have gone a little too far with the difficulty tbh.

Reply #12 Posted: June 17, 2012, 06:56:11 pm

Offline EuphoricBliss

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any idea how to fix the invisi bug?

Reply #13 Posted: June 17, 2012, 06:59:50 pm
Quote from:
I\'mma smash you IRL, buddy. You better finnish up that line cause you\'re gonna need to be in another state of mind to deal with the pain once I\'m done with you.

Offline Speakman

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i've managed to spawn in once post update, running at 3-4 FPS  :/


5th time lucky, now invisibug
Last Edit: June 17, 2012, 07:18:12 pm by Speakman

Reply #14 Posted: June 17, 2012, 07:10:18 pm
Quote from: Mellcor
i had kinda hope speakman had died, what a pity

Offline EuphoricBliss

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how do you install the beta?

Reply #15 Posted: June 17, 2012, 07:11:51 pm
Quote from:
I\'mma smash you IRL, buddy. You better finnish up that line cause you\'re gonna need to be in another state of mind to deal with the pain once I\'m done with you.

Offline Speakman

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Reply #16 Posted: June 17, 2012, 07:18:48 pm
Quote from: Mellcor
i had kinda hope speakman had died, what a pity

Offline EuphoricBliss

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cheers dude.

Reply #17 Posted: June 17, 2012, 07:24:08 pm
Quote from:
I\'mma smash you IRL, buddy. You better finnish up that line cause you\'re gonna need to be in another state of mind to deal with the pain once I\'m done with you.

Offline EuphoricBliss

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http://ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_93701.zip

THIS IS THE CORRECT BETA CLIENT. If you install others, you will run into battle eye issues and won't be able to play.

Reply #18 Posted: June 17, 2012, 07:44:24 pm
Quote from:
I\'mma smash you IRL, buddy. You better finnish up that line cause you\'re gonna need to be in another state of mind to deal with the pain once I\'m done with you.

Offline deathnz1

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thats not true its client dependent anyway if you install the beta correctly you shouldn't get invis bug.

Reply #19 Posted: June 17, 2012, 08:05:18 pm

Offline Speakman

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whats the "correct" way

Reply #20 Posted: June 17, 2012, 08:11:38 pm
Quote from: Mellcor
i had kinda hope speakman had died, what a pity

Offline deathnz1

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not to sure first time i tried it didnt work for me so i tried a second time and then used http://www.richardbenson.co.uk/2012/05/dayz-launcher-and-updater.html#.T92K-7UtiQw to launch the game and it seemed to work

Reply #21 Posted: June 17, 2012, 08:13:01 pm

Offline Speakman

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boom. how to launch the beta version of ARMA II through steam:

http://forums.steampowered.com/forums/showthread.php?t=2728714


trying this now, pay particular attention to step 5 and 6:


5. Click Launch Options and add "-beta=Expansion\beta;Expansion\beta\Expansion" without the quotes
6. Add any additional launch options you want such as -nosplash, -world=empty, -mod=@dayz


just testing this now, in theory if you add "-beta=Expansion\beta;Expansion\beta\Expansion -mod=@dayz -nosplash" to the steam launch options, you should be right. Will confirm soon

Reply #22 Posted: June 17, 2012, 08:49:04 pm
Quote from: Mellcor
i had kinda hope speakman had died, what a pity

Offline Speakman

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boom. how to launch the beta version of ARMA II through steam:

http://forums.steampowered.com/forums/showthread.php?t=2728714


trying this now, pay particular attention to step 5 and 6:



So do the following:

    1. Navigate to C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\
    2. Rename ArmA2OA.exe or move it to a backup folder.
    3. Locate the beta ArmA2OA.exe in the \Expansion\beta folder, copy and paste it to the main folder where the original exe was.
    4. Open your Steam library, right click on ARMA 2: Operation Arrowhead, and click Properties.
    5. Click Launch Options and add "-beta=Expansion\beta;Expansion\beta\Expansion" without the quotes
    6. Add any additional launch options you want such as -nosplash, -world=empty, -mod=@dayz
    7. Launch ARMA 2: OA as normal from Steam and enjoy.



just testing this now, in theory if you add "-beta=Expansion\beta;Expansion\beta\Expansion -mod=@dayz -nosplash" to the steam launch options, you should be right.


Myself and Senor Bukkake confirm this as working the same as above launcher

Reply #23 Posted: June 17, 2012, 09:00:28 pm
Quote from: Mellcor
i had kinda hope speakman had died, what a pity

Offline .osiRiS

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Updated servers to 1.7.1.1
- Server #9 is 100MaxPing

Quote
HOTFIX : 17 JUNE 2012

Affected addons:
* dayz_code     1.7.1.1
* dayz_server    (only for server admins)

Developer's Note:
* Performance issues were associated with loot cleanup not working. This has been fixed.
* Each time you start a new character, you will get the gender selection dialog.
* INFECTED AND LOOT RESPAWN IS STILL QUITE BUGGED. NEEDS ALOT OF WORK. BUT IT SHOULD BE MANAGEABLE NOW.

Changelog:
* [FIXED]    Server item cleanup error (thanks Dwarden for identifying)
* [FIXED]    Server weighted random object error (thanks Dwarden for identifying)
* [REVERT] 5 second delay for disconnecting (will need to wait till new method developed)
* [REVERT] Disabling of interior raycasting (will mean some buildings you will be invisible/can't be hit in for the moment as they don't have view LODs)
* [REVERT]    Infected sight based on head not body direction (infected glace around alot, this meant that they had super view directions. Now locked at body direction)
* [FIXED]    Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work)
* [FIXED]    Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)
* [FIXED]    Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do)
* [NEW]     Marakov spawn rate increased
* [NEW]     Small chance Mararov ammo will spawn on an infected
* [FIXED]    Converting magazines didn't work if you had MORE than one of that magazine type (now works as intended)
* [NEW]     Tweaked audibility and visibility values for kneel walking
* [REVERT] Secret nerf of prone (you noticed)
* [NEW]     Can select gender for each new character
* [FIXED]    Toolboxes aren't spawning (classname error in loot table)
* [NEW]     Small tweaks to AI zombie routines to improve performance
* [REVERT] New spawn timer mechanism (back to the old one for now)

Reply #24 Posted: June 18, 2012, 01:50:38 pm