Topic: DayZ Updates

Offline Warcrimes

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Quote from: deathnz1;1496125
;ooooooooooooooooooooooooooooooooooooooooooooooooooooo

yes it seems so

* [NEW] Radar removed from helicopter (UH1H will be added back to vehicle spawns)

I know what we are doing as soon as the server is updated :D
im pick up what your putting down there good sir,

lets go update :D

Reply #125 Posted: July 28, 2012, 01:45:37 pm
Kookynic - "facebook, it\'s a Pokédex for people"

Offline Spork

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God damn this game was an absolute bitch for me last night, Steam was telling me that Arma needed to update, but the update was paused, and there was no way of resuming it. Took me four hours of trying before I gave up, then plugged my laptop into my monitor and played like that.

Reply #126 Posted: July 28, 2012, 01:47:46 pm

Offline AhanaX

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bad luck i had great luck last night found some ones camp site on anz 4 with his truck that had 3 l85 as50 m4s ect then also took our some players that had a suv

Reply #127 Posted: July 28, 2012, 01:54:25 pm

Offline .osiRiS

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Updated to 1.7.2.4 / Updated beta to 95417

Feedback please.

Reply #128 Posted: July 28, 2012, 07:55:38 pm

Offline Warcrimes

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quick as fuck login. under 30secs . but constant red chain ><

Reply #129 Posted: July 28, 2012, 08:29:38 pm
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Offline Warcrimes

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terrible desync'ing :S

Reply #130 Posted: July 28, 2012, 08:50:48 pm
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Offline deathnz1

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yeah was super fast login first time. with 20 players on server. when it got more populated just constant red chain. anything been changed in the settings that could cause this?

Reply #131 Posted: July 28, 2012, 10:41:23 pm

Offline .osiRiS

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New Hive was released at the same time, red chain is desync between server and client though , yellow chain would relate to hive and client desync.

Server is running at 60% usage and network at 25% so blade isn't under stress.

Reply #132 Posted: July 28, 2012, 11:12:53 pm

Offline deathnz1

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Quote from: .osiRiS;1496184
Red chain is desync between server and client though , yellow chain would relate to hive and client desync.

This is good to know, I was quite unaware. (i just thought yellow was kinda laggy and red was very laggy.)

Reply #133 Posted: July 29, 2012, 02:04:51 am

Offline .osiRiS

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Will update servers tonight after work to the latest patch.

Reply #134 Posted: August 11, 2012, 07:19:08 am

Offline .osiRiS

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Servers BRB about 8pm

Reply #135 Posted: August 11, 2012, 07:27:37 pm

Offline EuphoricBliss

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all servers stuck on loading

Reply #136 Posted: August 11, 2012, 08:37:43 pm
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Offline .osiRiS

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Should be fixed now.

Reply #137 Posted: August 11, 2012, 08:39:47 pm

Offline EuphoricBliss

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confirmed

Reply #138 Posted: August 11, 2012, 08:42:32 pm
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I\'mma smash you IRL, buddy. You better finnish up that line cause you\'re gonna need to be in another state of mind to deal with the pain once I\'m done with you.

Offline deathnz1

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1.7.2.6

Affected addons:
* dayz 1.something.somethingelse
* dayz_code 1.7.2.6
* dayz_server  (server admins only)

Developer's Note:
* To change your DayZ UI options, go to OPTIONS > GAME OPTIONS > DayZ UI. This will only affect the DayZ UI elements, unfortunately it is not saving to the config file so each time you restart ArmA2 you will need to change this setting.
* You will receive a serialization warning in game when changing the DayZ UI option, just ignore it by clicking continue it will be gone in next update.
* DayZ UI Debug option is not working properlly (no debug indicator at the moment). deal-with-it.jpg

Changelog:
* [NEW]  Bear trap has chance to spawn on infected hunters
* [FIXED]  Graphical glitches with dead bodies (Bodies should now not display graphical glitches)
* [NEW] Three UI options available: Default (indicators only), Debug (indicators + debug window), None (only base ArmA2 UI)
* [FIXED]  Converting between magazine types resets ammo count (Now only contains previous number of rounds)
* [FIXED] Vehicle and tents not saving (Now they save correctly) (* Missed from original build notes accidentally*)

Reply #139 Posted: September 07, 2012, 05:34:47 pm

Offline Emrico1

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ERMAHGERD gert to the cherper

Reply #140 Posted: September 07, 2012, 06:14:59 pm

Offline bad-std

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any idea when the servers will be up?

Reply #141 Posted: September 08, 2012, 10:51:51 am

Offline deathnz1

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Probably not until tonight, maybe later.

Reply #142 Posted: September 08, 2012, 11:45:34 am

Offline bad-std

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or now?  wwweeeeeeeeeee!

Reply #143 Posted: September 08, 2012, 12:29:29 pm

Offline .osiRiS

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GetSome servers will be offline for a few days while I work out what went wrong after the last update.

Reply #144 Posted: September 10, 2012, 04:25:22 pm

Offline Big Fish

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.osiRiS couldn't resist :P

Reply #145 Posted: September 10, 2012, 04:42:45 pm

Offline .osiRiS

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So I plugged the power cable back in and we have power restored.

Reply #146 Posted: September 10, 2012, 05:37:42 pm

Offline Emrico1

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Thanks Os

Reply #147 Posted: September 10, 2012, 05:43:47 pm

Offline HandofBlood

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Update to alpha if anyone is still playing.

Reply #148 Posted: February 09, 2013, 11:38:05 am
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Offline HandofBlood

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Alpha Update v1.7.6

Details in first post.

Reply #149 Posted: February 26, 2013, 04:40:05 pm
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