Its ok, i have like every med in the game waiting for you.and chemlights.
Grab the file in kaynes post about 4 up and paste over files. 1.7 won't go up until rocket gets back and pushes it out completely.
Lets meet up later When i log in ill be where i logged out last night, then we can spend an hour+ finding each other.
DayZ General ChatFinally got one up and running - yay
wow nice work man. i assume this isn't on an NZ or AUS server?
This is an artists impression of dayz
Top Geary - 27th May 2016 at 12:10 AMI've learnt to ignore when you say derogatory things to me
I\'mma smash you IRL, buddy. You better finnish up that line cause you\'re gonna need to be in another state of mind to deal with the pain once I\'m done with you.
"Hey, I was at E3 today and met Rocket, the developer of this mod. I talked to him for about five minutes about the mod, so I'm just gonna go through how the conversation went.I first addressed him by saying that I love his mod, and that he should never stop punishing the carebears who want it to be made into a 'fun' game. He laughed, clearly loving that sentiment. I first asked him if he was going to get a team to help him out. He responded that Bohemia Interactive is very supportive of games that don't really have any marketability or exposure, and is willing to take risks in this way on games that may or may not clearly make money right away. I agreed, considering that Arma is basically a simulation engine and not necessarily a game. Because of this attitude, he said, he has been instructed directly to stop his work as a multiplayer designer so that he can focus exclusively on Day Z, and that he believes that Day Z is the first step towards Bohemia gearing up to make it into a full standalone game out of recognition for the opportunity to make something very different and the clear interest people have in it. He went on to say that it being a standalone title is important if only for the sake of consistency and ease of play, as mods are not the most stable or easy-to-use games, and that the only determining factor for the mod's future is the stability of the unpredictable fanbase.I told him that the fans are playing it in droves, and with great fervor, even in spite of its clearly-alpha state; in fact, on that note, the forums are blowing up with "WHERES ROCKET" and bug reports while he's here at E3. He laughed and said he's been trying to not visit the forums while he's gone cuz he knows he's gonna get pissed. I then went ahead and asked him if he thought the mod would end up on Arma 3. He said he'd already sort of ported it to try it out (!!!), and that it works great. The main reason he "released" Day Z so early as an alpha was to allow for it to be stress-tested, as it is primarily a network-based game. At this juncture, I asked if he saw it ending up with more players-per-server in the future. He said DEFINITELY, that it's been tested internally and he thinks it could handle between 100-200 players easily (!!!!!). The thought of the anti-bandit rage this would induce gave me a semi. Anyway, he said that the engine was developed for such incredible strains, and that such numbers are in fact a natural fit.I asked him if he thought he'd be doing away with 'meta' elements, such as server-wide chat and in-game player lists. He said not only is he doing this for sure, but that he's only waiting on the next beta patch of Arma 2 and then it is definitely happening. This excited me greatly. At this point, opportunely enough, I noticed his shirt. He said he'd had a bunch made, but that they didn't ship in time for the show so he had a small batch printed up when he got here so he could wear one. Said he took the idea from 4chan. I asked him if he'd let 'them' know about it yet, and by 'them' that I meant the entire internet. He said no, so I said "well shall we?""
Wouldn't a mash up of DayZ and Stalker just make the ultimate game?