That is so unfair.Here, play this to cheer you up. An absolutely stunning experiencehttp://armorgames.com/play/2153/aetherprotip: Fall back to 'earth' when you go to space and you will find yourself not in Kansas anymore
That's an extreme definition of 'retire'.
An amazing moment... Frumple Sep 20 2008, 1:58 pm Alright, I'm running around with my uber-drow godmonster of a priest/ barb (All stats but luck and cha are over 20. Strength hits _30_ when Zurvash raged. ~160 base HP, ~250 when Z-raged.) when a frikkin' Elder Air Elemental goes and eats me (Dlvl 11 ( my standard game for a while's been challenge/No OoD), came from a floating rock -- the bugger's CR 12. I'm level 9.). I burn through about a dozen healing potions trying to punch my way out -- I've been under the effects of a major dimensional anchor since dungeon level 5, which should tell you just how _badass_ this character is; short form of the situation was that I could quaff pots _just fast enough_ to prevent the elemental from damaging me, but in order to do so, I couldn't attack. Every time I took a swing, I lost 20 hp to the tug of war. Anyway, I'm on the ropes -- half health or so, and the bugger's only moderately damaged. So -- what do I do? I decide to try something I've yet to do. And I learn something. You can polymorph creatures from the inside.I'm about to go medieval on this -- now neutral (go figure, eh?) and badly wounded -- tiger. Keeheeheee.
The other fun but disappointing game is:Armageddon Empires Demo (59 MB)http://www.crypticcomet.com/A Hex based Card Game/War Game. The main problem with this game is it is very complicated (needlessly so) and the interface needs five or six button presses to confirm anything.However there are some very sound strategies in the game such as harassing enemy units using stealth, disrupting supply lines, and besieging facilities/fortresses. It is just buried under terrible, unintuitive interfaces, and some very poor design choices ("I can build a card which will give me 1 resource a turn if I can find that resource OR I can build a unit that will end the game in five turns. Hmm. Decisions decisions)
And not in flash.
I approve.But do you know opengl?
Two fun games let down by their terrible interfaces are:Wodan - The Trialhttp://playthisthing.com/suggestion-wodan-trialA simple hex based resource management strategy board game where you take over territory with your soldiers. The main problem is that if you do not click on the village that you want to place a soldier next to, then you cant go back and rectify this mistake. The game is probably simple enough to recreate in any programming language, including creating a GUI interface in Visual Basic.Plus: For a game this simple there really isnt anything to tell you how you are meant to play the game! The game is essentially multiplayer Go, but you can level up your stones ('soldiers') so they cant be captured.
I could make something better.
Do it.in Visual Basic.
This needs music, but it is weirdly compelling.Dusthttp://dan-ball.jp/en/javagame/dust/protip: Place a Fan somewhere, then Soap+Gunpowder+MagmaAdd a few Players and Fighters if you like to see Stick Figures get mutilated
This game requires Firefox or Safari. No Opera allowed
This game requires Firefox or Safari. No Opera allowedhttp://www.forumwarz.com/
You seem to be using an unsupported web browser.
We highly recommend the latest version of Firefox (3.0.6 at the time of this writing) which is absolutely free and available on all major operating systems.However, the game should run fine on Internet Explorer 7 and Safari 3.2.
If you are running an older version of those web browsers you should seriously consider upgrading
This post says it's fake, just AI bots.http://seb.ly/2012/04/gotcha-fake-mmo-asteroids-april-fool/I'm not impressed.
When I say the phrase "online multiplayer" visions of tea-bagging and PvP probably fill your head. They don't apply here though, as you are playing against opponents across a temporal divide -- not just a physical one. This is indeed a multiplayer game, but instead of duking it out in real-time you face an echo of their playthrough. You know, their ghost. This asynchronous multiplayer brings out some interesting playstyles, and is fun to see in action. The game's tagline is awesome enough that I'll reproduce it here: "So the guy I'm fighting is actually a recording - a recording of a fight against a recording of a fight, all the way back to the beginning of time?" The controls are simple, given that you have the same move and shoot verbs you possess in every shmup since forever. When you blast an enemy they drop health and a weapon, which have either horizontal or vertical firing patterns. As you progress more and more enemies appear on the screen -- eventually you become overwhelmed and die. So far so tame, right? The cool part is that you aren't shooting mindless drones with repetitive AI, you have that pesky human element to deal with. Your enemies are all recordings of previous playthroughs of other players, and when you die your recording joins their ranks. In my playing I came across a bunch of playstyles emerge from the game's basic framework. I saw white hat players that refused to fire and simply buzzed about the stage. I fought some malicious buggers that jetted about the screen erratically and sent out a constant stream of bullets; I quickly shot down bumbling enemies foolish enough to stand still. After a while I saw a character that shared my initials that zoomed across the stage and shot me down. My past self from ten minutes ago went and blew me up -- I ended up acting out a time travel paradox.
Simple Rules: We've got dices and cards. With dices we can give a dice to an another player, draw cards, and/or play a card. Cards can remove dice from the game, give dice to another player, draw other cards, or many other interactive things.The winner is the first player to have no dice left.