Captain Foreverhttp://www.captainforever.com/captainforever.phpPlay it. You wont regret it. Here are some tips:Your starting command module comes with a gun. The gun is disabled if you place a girder on the front of your ship.Engines work even when attached to the INSIDE of your ship, so a hollow ship is a excellent idea.Your guns can hit your own shipIf you accidentally fly into another ship, they will try to kill you.Try to place Green modules on the inside and darker (stronger) modules on the outsideTry to create a |_| formation at the front of the ship so your command module can still fireTry to manuever enemies so they shoot and kill each otherYou can loot any module you can click on, even if there is an enemy ship on itA Borg Cube or Vogon Brick is a possible layout as long as the components are evenHave fun! I played this for an untold amount of time, but my last game went for an hour before I accidentally disconnected half of my ship, spun round in a circle, and shot all my modules to pieces
Beachside Parking?http://www.nitroplayer.com/files/beachside-parking.swf
I love these little physics/dust games The Best is definitely 'Powder Toy'
I'm guessing instead of working, Tiwa spends every second of his day playing computer games.
You wouldn't hate achievements if there were an achievement for thread necromancy.
I also hate most the platformers due to horrible controls (is mouse+keyboard really necessary?)
Recently I've stumbled upon an absolute jewel of a game called Aurora during my ongoing search for the best 4X game out there, and I think I have a winner. This game is an independent project by a man named Steve Walmsley; his income comes from online poker, and his spare time is consumed by developing and playing this game. The game is 100% free, immensely detailed, and absolutely brilliant.It is a very open, almost sandbox like 4X game that takes place in a procedurally generated universe of his own creation. The universe has wonderful personality with orbiting planets, stars, moons, and asteroids; of course there are also ancient alien ruins and native life, from the hyper advanced and long gone precursors to modern earth like civilizations as well as other fledgling races just setting out to the stars.
I'm quoting this so I remember to play it later.
I am going through every single game on this website and am currently up to page 17/43 so should be finished by tomorrow.
Oh I totally have to try this....
You cant fail this game. It wont allow you to approve bad peoplehttp://pope.jeffsys.net/play.php?g=pplThroughly enjoy denying people
Spoilers in how to play ElectroCity:Spoiler : Key points: Do NOT build anything BUT Nuclear Power Plants.Money > Energy: You dont need Power Plants. You make tons more money than there is electricity in the game. Just use money to buy power because there is not enough space to build enough Power Plants.Time > Cost: The limit of 150 turns means you need to get the SLOWEST built buildings up as fast as you can for maximum benefit. What I mean is: If you have the money, build it. Try not to save up for things. Notably: Ski Fields $2k(12 turns), Stadiums $13k/Amusement Parks $13k(14? turns). These buildings need to be finished before turn 100 at LEAST.NUCLEAR POWAH! Build these one at a time and keep upgrading. The environmental/tourism impact is too big to build all of them at once.Keep New Zealand Green - NEVER demolish bush (make them National Parks $900 +8 tourism -6 pollution!) try not to demolish ForestMaps are RANDOM: Some maps are harder than others. By 'Harder' I mean 20k-1k more or less people. This is due to space issues.Water is USELESS: Ocean squares cannot be used. The generators cause too much pollution.Special Resources: Whale Watching and Geo Thermal Tourism is excellent.Things NEVER TO BUILD: Wind Power, Coal/Gas Power, Solar Power, Sea Power, Hydro Power, Geo Power, Camping Grounds (debatable since you can demolish them but +1 tourism? Pff), Mines (you dont have time/money to waste of them as they are far too slow), Buying Gas/Power (not enough time to take advantage of low/high cost). Anything I havent mentioned in the guide, dont build.First save up and build the Paper Mill $1200(+$600/turn) then upgrade for $500 (it then uses no power)then save for Aluminium Smelter ($2400 +$1k/turn)the save for Nuclear Power Plant $4k.If you have the money ($2k) build the Ski Fields OR Spam the coast with Beaches the upgrade when able.Spam Hills with Rich Farm/Farms and upgrade them.Build Airport quickly (pre-turn 80), upgrade it continouslyTry to upgrade the Ski Fields, but they are expensive ($8k)When the "You need more energy!" messages come up, upgrade the Nuclear Power Plant. Build more ONLY when everything is being built. Dont bother saving money to build the power plant. Money > Energy.Once you feel it is time to 'win', set the tax rate to zero. Then, demolish the Paper Mill (replace with Stadium) and demolish the Smelter (replace with Amusement Park)At around turn 80 is when you should just rush: Change the options to "auto pay shortfall) and Press Next Turn over and over again. Your income should be ridiculously high. If not, then you will go bankrupt.General Notes:Destroy the WindMill and replace it with Rich Farms or Farm then upgrade to CoGen Farms.Place Farms on every hill
Game Bug Fix 1.1 - 25 MayElectroCity has been fixed after a bug was discovered in the game. This bug was allowing players to achieve very high scores by focusing on one source for power generation - typically nuclear. This has been addressed and nuclear plants now have a greater adverse impact on happiness.The fix means your old score may have been decreased if you built a large number of nuclear plants.The fix may affect your position in the schools competition. But remember, the highest score doesn't necessarily win the competition - the top 100 cities at the end of the competition will be judged on criteria which include: cities played in the spirit of the game, cities that are balanced, have good scores and good descriptions that have achieved what the player(s) intended.
Quote from: Tiwaking!;1519178Captain Foreverhttp://www.captainforever.com/captainforever.phpPlay it. You wont regret it. Here are some tips:Your starting command module comes with a gun. The gun is disabled if you place a girder on the front of your ship.Engines work even when attached to the INSIDE of your ship, so a hollow ship is a excellent idea.Your guns can hit your own shipIf you accidentally fly into another ship, they will try to kill you.Try to place Green modules on the inside and darker (stronger) modules on the outsideTry to create a |_| formation at the front of the ship so your command module can still fireTry to manuever enemies so they shoot and kill each otherYou can loot any module you can click on, even if there is an enemy ship on itA Borg Cube or Vogon Brick is a possible layout as long as the components are evenHave fun! I played this for an untold amount of time, but my last game went for an hour before I accidentally disconnected half of my ship, spun round in a circle, and shot all my modules to piecesI'm quoting this so I remember to play it later.
I'm quoting this quote so I remember to play the quoted game later.