Topic: Sim City

Offline Growler

  • Hero Member
  • Growler is awe-inspiring!Growler is awe-inspiring!Growler is awe-inspiring!Growler is awe-inspiring!Growler is awe-inspiring!Growler is awe-inspiring!Growler is awe-inspiring!Growler is awe-inspiring!Growler is awe-inspiring!Growler is awe-inspiring!Growler is awe-inspiring!Growler is awe-inspiring!
  • Posts: 14,590
Quote from: Arnifix;1520187
I cannot wait to pirate this shit.

On it for you Arni. 15 mins to go then I will have a offsite backup for you.

Reply #75 Posted: March 10, 2013, 05:06:04 pm
Think of me like Yoda,
but instead of being little and green,
I wear suits and I'm awesome.
I'm your bro - I'm Broda!

Offline Lias

  • Administrator
  • Lias is awe-inspiring!Lias is awe-inspiring!Lias is awe-inspiring!Lias is awe-inspiring!Lias is awe-inspiring!Lias is awe-inspiring!Lias is awe-inspiring!Lias is awe-inspiring!Lias is awe-inspiring!Lias is awe-inspiring!Lias is awe-inspiring!Lias is awe-inspiring!
  • Posts: 3,975
Quote from: Arnifix;1520185
You still disgust me, as a person, but the asses are nice. Be on your way.

http://www.kickstarter.com/projects/1584821767/civitas-plan-develop-and-manage-the-city-of-your-d

May be of interest to some of you homedogs.


Ooooh thanks.. Pledged :-)

Reply #76 Posted: March 10, 2013, 05:37:54 pm

Offline Xsannz

  • Addicted
  • Xsannz is awe-inspiring!Xsannz is awe-inspiring!Xsannz is awe-inspiring!Xsannz is awe-inspiring!Xsannz is awe-inspiring!Xsannz is awe-inspiring!Xsannz is awe-inspiring!Xsannz is awe-inspiring!Xsannz is awe-inspiring!Xsannz is awe-inspiring!Xsannz is awe-inspiring!Xsannz is awe-inspiring!
  • Posts: 5,412
yep pledged too...

Reply #77 Posted: March 10, 2013, 05:42:04 pm

Offline Arnifix

  • Hero Member
  • Arnifix has an aura about them.Arnifix has an aura about them.Arnifix has an aura about them.Arnifix has an aura about them.Arnifix has an aura about them.Arnifix has an aura about them.Arnifix has an aura about them.Arnifix has an aura about them.Arnifix has an aura about them.Arnifix has an aura about them.
  • Posts: 15,219
Quote from: Xsannz;1520278
they fucked terraforming....

try place road and link two .. nope demolish roads and then put road right where it said nope before .. insta works..  fffs.

and yes you can still do parks and they walk through
The parks all seem to be the wrong size for the standard road spacings though?

I'm already almost bored with the game. It's pretty, but I don't really feel like I'm simulating a city, it feels more like I'm playing a game and that game is trying to simulate a city. The parks example above is a good one. Why can't I make a city that has only mass transit and pedestrian walkways? Why can't I make a city which doesn't operate on an economic system where supply can equal demand?

As someone else mentioned this is a The Sims adaption of Sim City. I understand why they made it. It will rake in money when they start the machine that starts fucking microtransactions out of players. I'm almost surprised there isn't already DLC ready to go (other than the Euro city packs).

It's a big step back from Sim City 4, especially when you add in all the DLC that game included. Even with the free game EA is offering, if I could return it, I think I would as I know it won't hold my attention for long.

Reply #78 Posted: March 10, 2013, 07:54:49 pm

Let us retract the foreskin of ignorance and apply the wirebrush of enlightenment.

Offline Tiwaking!

  • Hero Member
  • Tiwaking! is awe-inspiring!Tiwaking! is awe-inspiring!Tiwaking! is awe-inspiring!Tiwaking! is awe-inspiring!Tiwaking! is awe-inspiring!Tiwaking! is awe-inspiring!Tiwaking! is awe-inspiring!Tiwaking! is awe-inspiring!Tiwaking! is awe-inspiring!Tiwaking! is awe-inspiring!Tiwaking! is awe-inspiring!Tiwaking! is awe-inspiring!
  • Posts: 12,583
Quote from: Arnifix;1520293
As someone else mentioned this is a The Sims adaption of Sim City
Can you still import your Sims from The Sims games and have them live and work in the city while reporting on how well you and they are doing?

Reply #79 Posted: March 10, 2013, 08:44:46 pm
I am now banned from GetSome

Offline Arnifix

  • Hero Member
  • Arnifix has an aura about them.Arnifix has an aura about them.Arnifix has an aura about them.Arnifix has an aura about them.Arnifix has an aura about them.Arnifix has an aura about them.Arnifix has an aura about them.Arnifix has an aura about them.Arnifix has an aura about them.Arnifix has an aura about them.
  • Posts: 15,219
Quote from: Tiwaking!;1520294
Can you still import your Sims from The Sims games and have them live and work in the city while reporting on how well you and they are doing?
I haven't seen an option like that, no.

Reply #80 Posted: March 10, 2013, 09:02:40 pm

Let us retract the foreskin of ignorance and apply the wirebrush of enlightenment.

Offline Aloysius

  • Just settled in
  • Aloysius has no influence.
  • Posts: 673
I heard that if you make your city one continuous road, no intersections, you get perfect traffic score. Think Tower defence map.

Reply #81 Posted: March 10, 2013, 09:10:21 pm

Codex

  • Guest
Fucking ordered this in January and I JUST ONLY GOT CHARGED TODAY

Terrible timing -_-

Reply #82 Posted: March 12, 2013, 11:37:45 am

Offline Apostrophe Spacemonkey

  • Fuck this title in particular.

  • Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!
  • Posts: 19,050
I heard this game is pretty good.

Reply #83 Posted: March 12, 2013, 11:51:18 am

Offline Spork

  • Game Server Admin
  • Spork is working their way up.Spork is working their way up.Spork is working their way up.
  • Posts: 23,862
This game is starting to annoy me. Mainly traffic and path finding and limited highway connections and terraforming and city sizes and city placement and the constant quests that I deny but keep coming back and the stupidly long queue/ line of traffic which is always outside my city no matter how long my run off road from the highway is.

It's a very fun game, but there is a lot that needs to be changed to increase playability, as I have started playing other games already as SimCity just does not having that feature which draws you into it. Fixing up most of the things listed above would definitely help the game, but I doubt they will change any of it any time soon.

This list taken straight from the top post of r/simcity is pretty well what is needed.

*Bus Routes(and building off that, Fire/Police/Ambulance routes)[1]
*Multiple Highway entrances. There are a few posts about it, but the content is uncontructive.
*Improved pathing agents (no need to link posts, we're all well aware of this)
*One way streets. Simple idea, put signs for 1 way traffic, if a car violates that they become a criminal.
*More connections between cities [2]
*Zoning specific Services[3]
*Improve emergency response. (Don't send all your firetrucks to 1 fire. Assign more based on traffic conditions ( and for god sakes send them down different roads)
*Overpasses [4] This already exists to a degree with roads climbing mountains, but being able to control it would greatly reduce traffic congestion.
*More tutorials[5] . More than just highway planning. These will probably crop up as community-driven tutorials, however.
*Hotkey remapping[6]
*More intuitive Region View[7]
*Service Sharing/Region UI/Town Hall options[8]
*Be able to view previous messages/prompts[9]
*Enable city growth while in another city of your own.
*Increased plot size. Currently 53x53 "dashes".
*Region creator tool
*Emergency Vehicle priority
*Train Station snap-to-road
*A way to deal with "stuck" abandoned regions (No bonds, taxes can't get you out of red, cannot receive money because game is paused)
*Improve Advisory intelligence (zoning guy mostly)

A few things more than others, but every item on that list is what this game needs.
Last Edit: March 13, 2013, 12:11:37 am by Spork

Reply #84 Posted: March 13, 2013, 12:09:15 am

Offline Tiwaking!

  • Hero Member
  • Tiwaking! is awe-inspiring!Tiwaking! is awe-inspiring!Tiwaking! is awe-inspiring!Tiwaking! is awe-inspiring!Tiwaking! is awe-inspiring!Tiwaking! is awe-inspiring!Tiwaking! is awe-inspiring!Tiwaking! is awe-inspiring!Tiwaking! is awe-inspiring!Tiwaking! is awe-inspiring!Tiwaking! is awe-inspiring!Tiwaking! is awe-inspiring!
  • Posts: 12,583
Quote from: Spork;1520516
It's a very fun game, but there is a lot that needs to be changed to increase playability

The only real thing that seems to have changed from 1987 SimCity is the number of people playing, their increased capacity to complain, and the greater ability for developers to ignore them

Reply #85 Posted: March 13, 2013, 04:47:30 am
I am now banned from GetSome

Offline Apostrophe Spacemonkey

  • Fuck this title in particular.

  • Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!
  • Posts: 19,050
Quote from: Spork;1520516
*Multiple Highway entrances.
*More connections between cities [2]
I Agree with that, most cities only have 1 entry/exit point. They should have at least 2.
And they should take the form of highways running through the city, (with on/off ramps), instead of avenues, as to not slow down traffic.


Quote from: Spork;1520516
*Enable city growth while in another city of your own.
I don't agree with that however, would be to easy to having another city there making money with no user input.

Reply #86 Posted: March 13, 2013, 09:45:38 am

Offline Apostrophe Spacemonkey

  • Fuck this title in particular.

  • Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!
  • Posts: 19,050
Server Status for those who are interested.
http://www.simcity.com/en_US/server-status

Reply #87 Posted: March 13, 2013, 09:46:50 am

Codex

  • Guest
One thing that bugs me which isn't really an issue

Why do the emergency services require their sirens and lights to be on when going back to their stations lol

Ambulance I understand, but the rest...

Reply #88 Posted: March 13, 2013, 10:30:36 am

Offline Apostrophe Spacemonkey

  • Fuck this title in particular.

  • Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!
  • Posts: 19,050
Quote from: Codex;1520534
One thing that bugs me which isn't really an issue

Why do the emergency services require their sirens and lights to be on when going back to their stations lol

Ambulance I understand, but the rest...

To get back to their doughnuts and coffee.

Reply #89 Posted: March 13, 2013, 10:54:38 am

Offline Th3.Dud3.Abid3s

  • Just settled in
  • Th3.Dud3.Abid3s has no influence.
  • Posts: 120
This is the most fucked up shit I've played for awhile......bring on DayZ; seriously!

Reply #90 Posted: March 13, 2013, 09:25:49 pm

Offline Spork

  • Game Server Admin
  • Spork is working their way up.Spork is working their way up.Spork is working their way up.
  • Posts: 23,862
Quote from: Codex;1520534
One thing that bugs me which isn't really an issue

Why do the emergency services require their sirens and lights to be on when going back to their stations lol

Ambulance I understand, but the rest...

What is even the point in them having sirens when no one gives a fuck? The service vehicles have absolutely no priority.

Reply #91 Posted: March 14, 2013, 09:42:49 pm

Offline Th3.Dud3.Abid3s

  • Just settled in
  • Th3.Dud3.Abid3s has no influence.
  • Posts: 120
This game will be like Civ 5 and take some 2 years to get patched up and be in a playable state: as it should have been on release!

When I found that if you want to replace a road with a wider one, and it destroys any buildings connected to it, I immediately raged quit. Back to Cities XL (with full mod support) will soothe me over....

Reply #92 Posted: March 15, 2013, 08:25:20 am

Codex

  • Guest
I'm sorry, did you expect the road to magically make the buildings float above it so the traffic can flow underneath the buildings? Is that what you expected?

The only road that you have to destroy the housing for to place is the avenues, the other roads can all be upgraded without any damage to the zoned or placed buildings.

Reply #93 Posted: March 15, 2013, 09:05:35 am

Offline Apostrophe Spacemonkey

  • Fuck this title in particular.

  • Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!
  • Posts: 19,050
Quote from: Spork;1520727
What is even the point in them having sirens when no one gives a fuck? The service vehicles have absolutely no priority.

Massive traffic problems, no one takes public transport, service vehicles have no priority, economy collapses and city goes bankrupt.


Just like the real world. Game is super realistic.

Reply #94 Posted: March 15, 2013, 09:16:35 am

Offline Retardobot

  • Admin Of This Place

  • Retardobot is awe-inspiring!Retardobot is awe-inspiring!Retardobot is awe-inspiring!Retardobot is awe-inspiring!Retardobot is awe-inspiring!Retardobot is awe-inspiring!Retardobot is awe-inspiring!Retardobot is awe-inspiring!Retardobot is awe-inspiring!Retardobot is awe-inspiring!Retardobot is awe-inspiring!Retardobot is awe-inspiring!
  • Posts: 23,563
You all suck cock for cash.

Reply #95 Posted: March 15, 2013, 09:33:13 am



Offline Apostrophe Spacemonkey

  • Fuck this title in particular.

  • Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!
  • Posts: 19,050
Quote from: Retardobot;1520786
You all suck cock for cash.

Of Couse.


Why would we do it for free?

Reply #96 Posted: March 15, 2013, 09:51:53 am

Offline Th3.Dud3.Abid3s

  • Just settled in
  • Th3.Dud3.Abid3s has no influence.
  • Posts: 120
Quote from: Codex;1520778
I'm sorry, did you expect the road to magically make the buildings float above it so the traffic can flow underneath the buildings? Is that what you expected?

The only road that you have to destroy the housing for to place is the avenues, the other roads can all be upgraded without any damage to the zoned or placed buildings.

Nah bro, I have to disagree.

When you play a city simulator, you plan things way ahead into the future. If early on, I have twin low capacity roads running parallel to each other (anticipating upgrading to an avenue due to it being a main arterial route), then why on earth would the buildings that straddle one side of the old road need to be destroyed? They should just show a symbol to represent they aren't connected and won't function until it is rectified. When expensive government type infrastructure (police stations, stadiums etc.) collapse due to a road upgrade, it is totally unrealistic!

Feels like I've sucked cock, got no cash, and am now bending over for a complete shafting.....

Reply #97 Posted: March 15, 2013, 05:09:29 pm

Offline Apostrophe Spacemonkey

  • Fuck this title in particular.

  • Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!Apostrophe Spacemonkey is awe-inspiring!
  • Posts: 19,050
It's the way the engine works. Unlike previous games where building lots were assigned to the game grid, in the new one, the buildings are always attached to roads. If there is no road, the building can't exist.

In order to accommodate what you are suggesting, they would have to go back to a grid based system.

Reply #98 Posted: March 15, 2013, 06:37:57 pm

Offline Th3.Dud3.Abid3s

  • Just settled in
  • Th3.Dud3.Abid3s has no influence.
  • Posts: 120
Then the engine is broke......and this is not a true city building simulator. :hopelessness:

Reply #99 Posted: March 15, 2013, 08:05:01 pm