I saw more pointing at stuff.
Please don't raise that Point again.....
these jets turn like toy planes they fkd up the manuvering, way too arcadishhttp://www.youtube.com/watch?v=l-q5BmeNzEU
these jets turn like toy planes they fkd up the manuvering, way too arcadish
I think they just find it difficult to balance the mobility of jets. They can be pretty much anywhere on the map, a decent AA driver can maybe exclude them from a small section, but they're across the other side of the map in 15s operating with impunity.That said, increasing the minimum speed would be a pretty good start. I feel like that would mitigate a lot of the problems, giving jets less time to line up slower targets.
Well considering BF vehicles are pretty arcade I don't see the issue as-long as they are actually a challenge to be good in and balanced vs each other, which has never really happened as far as jets are concerned in a BF game.
That said, increasing the minimum speed would be a pretty good start. I feel like that would mitigate a lot of the problems, giving jets less time to line up slower targets.
bf2 jets were balanced well with bf3 they changed it so that any kid can fly. jets had speed, stall, damaged easily and had to use some real skill to be good..not to forget the epic dogfights against pro pilots unlike in bf3 its who can circle the best.
Actually - the 2-3 things that would help balance Jets IMO:1: have RPG projectiles travel at higher velocities - you remember in BC2 when they over buffed the speed of the homing dart gun and the chopper pilots couldn't dodge the dart at all - something like that, the only problem is that choppers would be torn to shreds2: Make jets vulnerable to small arms fire (rifle and above) doesn't have to be massively - but certainly most jets don't like small arms IRL (except for the A10) and if an inf player was able to give a jet a bloody nose whilst it was strafing - would certainly help3: Proper Stall mechanics, meaning if a jet tried to pitch up sharply whilst travelling slowly, it would instead stall into the ground (this would be similar to your idea of increasing the min speed)