Topic: BF4 Multiplayer trailer :)

Offline Th3.Dud3.Abid3s

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I saw lots of shakey screen and heaps of debris stuff.....

Lucky I had a wank before viewing.

Reply #100 Posted: August 21, 2013, 11:56:15 am

Offline Scunner

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I saw more pointing at stuff.

Reply #101 Posted: August 21, 2013, 12:10:45 pm

Offline The Demon Lord

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Quote from: Scunner;1530237
I saw more pointing at stuff.

Please don't raise that Point again.....

Reply #102 Posted: August 21, 2013, 12:13:18 pm

Offline Scunner

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Quote from: The Demon Lord;1530240
Please don't raise that Point again.....


I'm sorry, I'll stay on point next time.

Reply #103 Posted: August 21, 2013, 12:27:29 pm

Offline Scunner

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Quote from: The Demon Lord;1530240
Please don't raise that Point again.....

I'm sorry, I'll stay on point next time.

Reply #104 Posted: August 21, 2013, 12:27:11 pm

Offline SteddieEddie

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This is more to the point

Reply #105 Posted: August 21, 2013, 03:02:24 pm

Offline mycoolcar

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Looks like Battle of The Philippines from 42. I liked that map, glad to see they are bringing it back.

Reply #106 Posted: August 21, 2013, 05:14:25 pm

Offline Bell

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That's a sweet trailer, i'll give them that.

Reply #107 Posted: August 21, 2013, 06:04:56 pm

Offline mattnz

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Now that's a spectator mode



Reply #108 Posted: August 23, 2013, 01:30:22 pm
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Offline mattnz

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Now that's a spectator mode



Reply #109 Posted: August 23, 2013, 01:30:39 pm
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Offline The Demon Lord

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Those Jets look cooooool

Reply #110 Posted: August 23, 2013, 02:23:57 pm

Offline mattnz

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Also wire-guided AT is back, hopefully javelin is gone. That alone would make the game better.

Not sure about stationary 50cal sniper rifle. Also TV missile for boats wtf?

Reply #111 Posted: August 24, 2013, 10:51:52 am
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Offline Machpants

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I think it is good they are mixing it up. So the weapons are dif from BF3, otherwise it would just be a big expansion.

Reply #112 Posted: August 25, 2013, 02:53:14 pm

Offline Lyesalot

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I hope they bring back Map statistics. They had it in BF2 ffs!
I'd like to know how much time i've spent on each map and also to identify the metro whores so I can rant at them!

Reply #113 Posted: August 28, 2013, 03:32:54 am
iM

Offline mycoolcar

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You would think with the large emphasis on stats they would have things like that in bf3.

Reply #114 Posted: August 29, 2013, 05:20:10 pm

Offline ~SoL1D_Sn4Ke~

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these jets turn like toy planes they fkd up the manuvering, way too arcadish



Reply #115 Posted: September 01, 2013, 01:17:30 am
H!SoN

Offline mattnz

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Maybe it's an alpha or something?

Reply #116 Posted: September 01, 2013, 03:58:05 pm
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Offline The Demon Lord

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Quote from: ~SoL1D_Sn4Ke~;1530818
these jets turn like toy planes they fkd up the manuvering, way too arcadish

http://www.youtube.com/watch?v=l-q5BmeNzEU


is it wrong that I am excited about putting Emblems on my Jet?

I want me some good ol' 1950s Nose art

Reply #117 Posted: September 02, 2013, 08:28:58 am

Offline Bell

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Quote from: ~SoL1D_Sn4Ke~;1530818
these jets turn like toy planes they fkd up the manuvering, way too arcadish

Well considering BF vehicles are pretty arcade I don't see the issue as-long as they are actually a challenge to be good in and balanced vs each other, which has never really happened as far as jets are concerned in a BF game.

Reply #118 Posted: September 05, 2013, 10:15:59 pm

Offline mattnz

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I think they just find it difficult to balance the mobility of jets. They can be pretty much anywhere on the map, a decent AA driver can maybe exclude them from a small section, but they're across the other side of the map in 15s operating with impunity.

That said, increasing the minimum speed would be a pretty good start. I feel like that would mitigate a lot of the problems, giving jets less time to line up slower targets.

Reply #119 Posted: September 06, 2013, 01:37:16 pm
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Offline The Demon Lord

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Quote from: mattnz;1531104
I think they just find it difficult to balance the mobility of jets. They can be pretty much anywhere on the map, a decent AA driver can maybe exclude them from a small section, but they're across the other side of the map in 15s operating with impunity.

That said, increasing the minimum speed would be a pretty good start. I feel like that would mitigate a lot of the problems, giving jets less time to line up slower targets.

Actually - the 2-3 things that would help balance Jets IMO:

1: have RPG projectiles travel at higher velocities - you remember in BC2 when they over buffed the speed of the homing dart gun and the chopper pilots couldn't dodge the dart at all - something like that, the only problem is that choppers would be torn to shreds
2: Make jets vulnerable to small arms fire (rifle and above) doesn't have to be massively - but certainly most jets don't like small arms IRL (except for the A10) and if an inf player was able to give a jet a bloody nose whilst it was strafing - would certainly help
3: Proper Stall mechanics, meaning if a jet tried to pitch up sharply whilst travelling slowly, it would instead stall into the ground (this would be similar to your idea of increasing the min speed)

Reply #120 Posted: September 06, 2013, 02:32:57 pm

Offline ~SoL1D_Sn4Ke~

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Quote from: Bell;1531073
Well considering BF vehicles are pretty arcade I don't see the issue as-long as they are actually a challenge to be good in and balanced vs each other, which has never really happened as far as jets are concerned in a BF game.

bf2 jets were balanced well with bf3 they changed it so that any kid can fly. jets had speed, stall, damaged easily and had to use some real skill to be good..not to forget the epic dogfights against pro pilots unlike in bf3 its who can circle the best.

Reply #121 Posted: September 06, 2013, 06:07:53 pm
H!SoN

Offline Kopfjaeger

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Quote from: mattnz;1531104

That said, increasing the minimum speed would be a pretty good start. I feel like that would mitigate a lot of the problems, giving jets less time to line up slower targets.

Completely agree, some hovering jet spamming rockets from over 9000 gets old fast, bring back good old mk82's.

Reply #122 Posted: September 06, 2013, 07:10:20 pm

Offline Bell

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Quote from: ~SoL1D_Sn4Ke~;1531119
bf2 jets were balanced well with bf3 they changed it so that any kid can fly. jets had speed, stall, damaged easily and had to use some real skill to be good..not to forget the epic dogfights against pro pilots unlike in bf3 its who can circle the best.

Completely disagree, bf2 jets were completely unbalanced, you forgot about J10 already?
The BF2 jets were also completely unbalanced vs ground units, the air units just raped without even trying all you needed to be able to do was drop a flare when you heard a beep.

Reply #123 Posted: September 06, 2013, 07:37:32 pm

Offline Bell

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Quote from: The Demon Lord;1531106
Actually - the 2-3 things that would help balance Jets IMO:

1: have RPG projectiles travel at higher velocities - you remember in BC2 when they over buffed the speed of the homing dart gun and the chopper pilots couldn't dodge the dart at all - something like that, the only problem is that choppers would be torn to shreds
2: Make jets vulnerable to small arms fire (rifle and above) doesn't have to be massively - but certainly most jets don't like small arms IRL (except for the A10) and if an inf player was able to give a jet a bloody nose whilst it was strafing - would certainly help
3: Proper Stall mechanics, meaning if a jet tried to pitch up sharply whilst travelling slowly, it would instead stall into the ground (this would be similar to your idea of increasing the min speed)

Honestly to balance them they need to make them sort of unrealistic and less powerful than in real life, remove any air-2-ground lock-on abilities and make them have to use dumb bombs that need to directly hit an armored target to kill it. Then make AA cannons quite powerful and long range so that AA gunners will skill can take down pilots who get close to them.
Then we will see a nice balance of aircraft keeping away from AA units unless directly engaging them and the aircraft would have to stay higher to stay out of AA Cannon range.
But I think EA wants Jets to be easy and cool so that noobs can get afew kills in them, if they made the changes i'm suggesting AA units would dominate noobs and noobs would complain about jets being useless.
Unfortunately because jets are a specialised skillset and a unit that is probably the most powerful trying to strike a balance between easy/fun to use and not dominating is next to impossible.

An old BFV mod almost had it perfect, the planes were so hard to 'own' with that noobs would actually flock to the AA vehicles to get a good score and leave the jets on the runway, there was a lot of complaining about how shit the jets were but good pilots could still get high scores. The difference was every kill they got was on an enemy heli or an armored unit since attacking infantry was just too risky since flying low was a death sentence.
I don't have any hope BF will ever have good airplanes again because of the console crowd.

I could talk about this all day since i've thought about this a lot but I'll leave it at that.
Last Edit: September 06, 2013, 07:50:57 pm by Bell

Reply #124 Posted: September 06, 2013, 07:45:00 pm