Completely and utterly engrossed in this game at the moment, 61 hours since I bought it Wednesday night, and before that a good 30+ hours with a pirated version. Have only had 2 cities so far, first one peaked at 180k pop, but due to inexperience and having to reconfigure all the roads, I gave up and started on a new one. This time though, I made sure to focus on making sure the roads could hold all the traffic, and it was perfectly fine up until a few hours ago when I started populating a new area, which added 30k to my 80k population, and now it's all backed up half way across the city -___-Cities: Skylines
That's why there are so many roads, because of all the traffic problems! Most of the congestion is sorted, but god you should see the mess it's in now with the new area I added, fucking rats nest.
I've sorted out most of my road congestion by using lots of roundabouts and highways, the main problem I have is with freight trains. I have 2 separate rail networks for freight, one for outside trains and one for inside the city and the latter keeps filling up with trains - the game seems to be spawning too many trains as they're not even full. The passenger rail network is on separate lines so it's not that getting in the way either.
The main problem with this though, is that when the game does the pathing for the cars, it makes them merge at the most inopportune time, which is usually the main cause of massive gridlock, and it doesn't take congestion into account, so making alternative paths is usually pointless unless it's a more direct path with where they're wanting to go.
Quote from Meesham: March 23, 2015, 10:45:31 amI've sorted out most of my road congestion by using lots of roundabouts and highways, the main problem I have is with freight trains. I have 2 separate rail networks for freight, one for outside trains and one for inside the city and the latter keeps filling up with trains - the game seems to be spawning too many trains as they're not even full. The passenger rail network is on separate lines so it's not that getting in the way either.Got that issue a lot on my old map, thus the need for an internal line for passengers only. A huge contributing factor to the gridlock on the rail though, was all the intersections, since the trains were so long, they'd block each other, making it back up pretty quick, I've tried to avoid rail mostly on this new map, only putting one cargo station on the outskirts of town for bringing in goods.
Got that issue a lot on my old map, thus the need for an internal line for passengers only. A huge contributing factor to the gridlock on the rail though, was all the intersections, since the trains were so long, they'd block each other, making it back up pretty quick, I've tried to avoid rail mostly on this new map, only putting one cargo station on the outskirts of town for bringing in goods.
Quote from Dr. Acula: March 23, 2015, 10:48:09 amThe main problem with this though, is that when the game does the pathing for the cars, it makes them merge at the most inopportune time, which is usually the main cause of massive gridlock, and it doesn't take congestion into account, so making alternative paths is usually pointless unless it's a more direct path with where they're wanting to go.this is why you have traffic controllers dedicated to this sort of thing in real life.there should be a base level control of interesting / merge timing that you can click on an intersection and change the timing etc, and they then need to apply an auto pathing calculator similar to the AI of a tower defense game life defense grid, to work out shortest but fastest route taking into account the rulesets, that or allow you to reduce the ruleset o vehicles . trains per capita, or reduce 25% traffic for every public transport option you have
Your bus is running over your people.
Quote from Sire NZ CH Spacemonkey: March 23, 2015, 11:15:00 amYour bus is running over your people.Good! Natural selection at work.
This game does look pretty good, might give it ago.I didn't actually think SimCity was that bad, I don't think it quite deserved the bad rap it got.The only issue I had with the game with the limited map space. This games looks like you get quite a lot of room to work with.